- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello Golaem gurus,
After 20 years of CG, I finally put my hand on this plugin and I start with this feature/question :
Is there a way to have the name of the character used on an entity when exporting in USD ?
For now, it seems the entity has a float attribute called "glmEntityType" that shows which character is used, but this means I have to recreate a dictionary of id:name to bring back the name of the character.
I've tried to create a PP attribute through the golaem interface, but it doesn't support strings, only the other types.
I've also checked which attributes are exportable when writing the USD, but nothing seems to relate to the character name.
I use these names to procedurally build the paths of my textures on the disk, so I can use a unique shader on my whole crowd. It may be a good addition to allow custom string attributes or to have a built-in characterName attribute when exporting...
Thanks.
Paolo.
Solved! Go to Solution.
