[Release] New Golaem Release Announcements

[Release] New Golaem Release Announcements

alexandre_pillon
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[Release] New Golaem Release Announcements

alexandre_pillon
Community Manager
Community Manager

You will find below the release notes of each new version of Golaem

 

Subscribe to the topic using the options menu to be warned about each version

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alexandre_pillon
Community Manager
Community Manager

Golaem 9.0 Beta (2023/11/10)

New Features

  • New Animation Engine which supports translation, orientation and scale animations
  • FBX, USDSkel, BVH and Golaem Cache files can now be used directly as Motion Clips in Golaem Behaviors
  • New Crowd Level paradigm which allows to recreate a simulation context from a Golaem Cache node
  • New PlayAnimation Layer in the Layout Tool to allow motion replacement at layout time
  • Modular rigs can now be imported in Golaem (with some limitations)
  • New TrackLocator node to define a curve based target mode
  • New Follow Track mode in the Goto Behavior
  • New LOD and Geometry Tag definition in the Character Maker via LOD Level and Geometry Tag labels

Improvements

  • IF Operator triggers are now consistent when a Behavior is disconnected
  • Default LOD Levels for a Mesh Asset are read from a custom attribute glmLodLevels when imported in the Character Maker
  • Default Geometry Tags for a Mesh Asset are read from a custom attribute glmGeometryTag when imported in the Character Maker
  • Entity meshes and materials are now instanced when using the USD Skel Bake Export
  • Materials are not overriden anymore if already exported when using the USD Skel Bake Export
  • USDA is now available on Linux when using the USD Skel Bake Export
  • Character Geometry Files can be exported per LOD or Geometry Tag in the Character Node
  • Behavior Container can be shared on multiple Entity Types in the Behavior Editor
  • Golaem Attributes can be created on multiple Entity Types in the Behavior Editor
  • New Output Channel "None" in the ChOpOutput node 
  • New Channel Operator Behavior "outputChannel" Channel
  • New Locomotion Behavior "motionClipBlendWeight", "startMotionBlendWeight" Channels
  • New Physics Collision Filter attributes in the Entity Type Node
  • New Entity Voxels display option in the Entity Visual Feedback
  • Improved voxel definition and accuracy on Entities and External Entities
  • Added multithread support to the Mesh Render Previz display mode
  • Motion Mapping files can now be created from a Golaem Character File
  • Simplified Skeleton Mapping for new characters when not using Motion Retargeting

Bug fixes

  • Fixed scrolling in the Excluded Mesh Asset Panels of the Character Maker

Refactoring

  • Refactored Goto Behavior Attribute Editor
  • Refactored ChopInput Attribute Editor
  • Refactored TextScrollList controls
  • Character Files and Shading Namespaces attributes are now unlocked in the Crowd Manager Node 
  • Added submenus for the Terrain Locator, EntityType Node and Target Locator in the Golaem Shelf
  • Removed the Golaemisator icon for the Golaem Shelf
  • Refactored Golaem Qt Windows names

API

  • New glmImportCacheAsSim command
  • New setAllNodesOfTypeAttribute function in the Layout Python API

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2020, 2022, 2023
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.1, 5.2
  • SideFx Houdini 19.0.622, 19.5.435

Supported Rendering Engines

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.23.08 / For Houdini 19 and 19.5 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
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alexandre_pillon
Community Manager
Community Manager

Golaem 9.0.1 (2024/03/07)

New Features

  • New CreateEntity Layer in the Layout Tool to allow creation of characters at layout time

Improvements

  • Added Ground Offset Adaptation Mode in the PlayMotion Layer of the Layout Tool
  • Added Ramp control in the Distance Trigger
  • Added support for animated scales when using modular rigs
  • Added support for Arnold renderer attributes when baking Simulation Caches in UsdProc
  • Added support for Arnold renderer attributes when baking Simulation Caches in UsdSkel
  • Added LOD level on the tree view of the Mesh Asset in the Character Maker
  • Added orientation support when creating a Population Tool from particles
  • Improved performances when manipulating complex Character Files
  • Improved Character Geometry export when blendshapes had no target mesh in the scene
  • Improved the position of the default exit of the IF Behavior Operator
  • Improved Skeleton Automap in the Character Maker
  • Traffic safety distance is in Golaem Unit instead of a percentage of the length 

Bug fixes

  • Fixed import of Behavior Templates when using Simulation Levels
  • Fixed incorrect exported rgbPP attribute when using Simulation Levels
  • Fixed Population Tool not being displayed when using Simulation Levels
  • Fixed export of multiple CrowdFields when using Simulation Levels
  • Fixed Group Entity Type display when using Simulation Levels
  • Fixed a crash when using the Motion Collection node
  • Fixed a crash when creating a Simulation Level in certain conditions
  • Fixed a crash when loading a motion with no selection in the Character Maker
  • Fixed a crash when using the SetBone Behavior and the Channel Operator SetBone mode
  • Fixed a crash when reloading a scene with the Simulation Exporter Window open
  • Fixed a crash when loading multiple FBX motion files
  • Fixed a crash when using the SetMeshAsset Layer and the Character File is not accessible
  • Fixed a crash in the Behavior Editor when using broken behavior graphs
  • Fixed support of scale when using modular rigs
  • Fixed motion blending when using stand and locomotion animations at the same time
  • Fixed deletion of the Layout File in a Simulation Cache Proxy node
  • Fixed body mask computation when using usd/fbx/bvh motion files
  • Fixed Character geometry export when using blendshapes in local origin
  • Fixed normal computation in the Golaem Character Geometry file
  • Fixed Visual Feedback Entity Voxels not working when no Sensors were selected
  • Fixed Layout computation when changing the name of the Simulation Cache
  • Fixed Body Mask with Blind Data using usd/fbx/bvh motion files
  • Fixed a drift in orientation when using usd/fbx/bvh motion files
  • Fixed PlayAnimation layout node was not keeping the skeleton overrides values
  • Fixed AdaptGround Behavior Attribute Editor
  • Fixed MotionCollection Attribute Editor

Refactoring

  • Added support for Houdini 20.0
  • Removed support for Houdini 19.0
  • Added support for USD 0.23.11
  • Added support for MayaUSD 0.23.0 - 0.27.0
  • Removed support for USD 0.23.08
  • Refactored ChopInput Attribute Editor
  • Added submenus for the Target Locator in the Golaem Shelf

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.2, 5.3
  • SideFx Houdini 19.5.716, 20.0.506

Supported Rendering Engines

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
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Message 4 of 5

nicolas_chaverou
Community Manager
Community Manager

Golaem 9.1.1 (2024/08/01)

Improvements

  • Weighted Asset Group nodes distribution can now be controlled using Golaem Attributes
  • Multiple motion files can be played in the PlayMotion Layer of the Layout Tool
  • Added access to the Mesh Asset Assignment window in the SetMeshAsset Layer of the Layout Tool
  • Added Apply button in the Entity Mesh Asset Assignment window
  • Added Highlight Factor attribute used when selecting an Entity in Simulation or Cache Replay mode
  • Selection outline can be disabled during simulation and cache replay
  • Rigid bodies can now be disabled in the Physics Override node of the Character Maker
  • Added a menu entry to add a selected Golaem node to the current level
  • Added an option to select entities inside meshes in the Entity Selector Layer
  • Added display mask options on the CrowdCachePosture Layer of the Layout Tool
  • Added display mask options on the CrowdCacheRig Layer of the Layout Tool
  • Added an option to disable bone-to-bone replay mapping on the Locomotion behavior
  • Disable bone-to-bone replay mapping when using a mirrored animation in Motion and Locomotion behaviors
  • Added a External Maya Field threshold attribute in the Crowd Manager 

Bug fixes

  • Fixed a crash when initializing a simulation from particles with a lifespan set to 0
  • Fixed brush position when using the Population Tool Free Place mode for Maya < 2024
  • Fixed rotateNoise not taken into account in the Rotate Layer of the Layout Tool
  • Fixed first slot invalid position in the Population Tool Free Place mode
  • Fixed Population Tool Entity Type and Rendering Type randomness
  • Fixed bones excluded from IK in the IK Behavior
  • Fixed Mesh Render Previz not using existing materials

API

  • Added -getEntitiesIdsInMesh flag in the glmLayoutTool command

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.2, 5.3
  • SideFx Houdini 19.5.716, 20.0.688

Supported Rendering Engines

  • Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
  • V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
  • Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray For Maya 6.2X / For 3ds Max 6.2X
  • Renderman For Maya 23.X / For Katana 23.X
  • Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16

 



NICOLAS CHAVEROU
GOLAEM PRODUCT MANAGER
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Message 5 of 5

nicolas_chaverou
Community Manager
Community Manager

Golaem 9.2 (2025/03/26)

Important notice

Golaem Lite features do not require a license anymore, only simulation does

Golaem Personal Learning Edition has been replaced by Autodesk 30 days evaluation

Improvements

  • Added orientation support in the IK Behavior
  • Added multi values comparison in the CurrentFrame, Expression, Texture and Painted Zone Triggers
  • Added group relative lookAt attribute in the Population Tool
  • Added reset slot positions in the Population Tool free place mode
  • Restored Entity Type weights in the Group Entity Type Node
  • Added a scale parameter in the Cloth Behavior
  • Added skinned weights Alembic support in the Golaem Fur Cache file
  • Added an execution order attribute in the MassSpring Behavior.
  • Added Body Mask Attributes for bones and blind data in the PlayAnimation Layer of the Layout Tool
  • Added a Snap Mode in the SnapTool Layer of the Layout Tool
  • Added support of Locomotion Behavior when using the Traffic Behaviors
  • Added more decimals for scalar values in the Layout Tool
  • Added shortcuts to change text, size, color in the Behavior Editor Notes
  • Behavior Editor Notes can be moved with their content
  • Matrices are now blended smoothly when used in Blind Data
  • Added custom framerate override on the GolaemCache Node in the Golaem For Unreal plugin

Bug fixes

  • Fixed Simulation Exporter load settings
  • Fixed ChOp Input type detection bug
  • Fixed ChOp expression when not empty
  • Fixed Rigid Body creation error messages
  • Fixed Motion Blur when using temporal AA in the Golaem For Unreal plugin
  • Fixed Sequence Frame Range in the Golaem For Unreal plugin
  • Fixed Population Tool placement when using traffic curves and the Crowd Unit
  • Fixed EntityType refresh in the Population Tool
  • Fixed Rendering Type color in the Population Tool Free Place mode
  • Fixed slow Population Tool refresh when using colliders with many potential slots
  • Fixed orientation and orientation noise in Component Mode in the Population Tool
  • Fixed orientation when lookAt is enabled in the Population Tool
  • Fixed a crash when editing slots in the Population Tool free place mode
  • Fixed a crash when opening the Layout Tool invalid entities in cache
  • Fixed a crash when appending different Population Tools to the same particle system
  • Fixed a crash when using more than 9 entityTypes and MasterSlave Behavior
  • Fixed a crash when running a simulation with an empty If Behavior Operator
  • Fixed a crash when using SetGeometryFile Layer in the USDProc plugin
  • Fixed exploding postures when using series of LookAt Layers in the Layout Tool
  • Fixed SetRenderingType Layer with Shading Node Attributes in the Layout Tool
  • Fixed TimeOffset Layer with Shading Node Attributes in the Layout Tool
  • Fixed blind data replay in the PlayAnimation Layer of the Layout Tool
  • Fixed ReplaceLODDistances Layer in the Layout Tool
  • Fixed Layout Tool frame range in Layout Nodes
  • Fixed Simulation Cache Library loading in Python 3
  • Fixed GCG Import in Maya
  • Fixed entityKilled flag in the glmSimCacheTool command
  • Fixed FBX Motion Clip animation replay (_rootHeightUnscaled error message)
  • Fixed steering angle when overtaking in the Traffic Behavior
  • Fixed naming conflicts when using the Character Maker Locator shapes
  • Fixed append producing an additional crowdField

Refactoring

  • Added Autodesk licensing
  • Added support for Maya 2026
  • Added support for Maya 2025
  • Added support for Unreal Engine 5.4
  • Added support for Houdini 20.0.688 linux gcc11
  • Added support Arnold 7.4 / MtoA 5.5 in Maya 2026
  • Added support for Redshift 3.6.0
  • Removed Golaem RLM licensing
  • Removed support for Maya 2020
  • Removed support for Unreal Engine 5.2
  • Removed support for Redshift 3.0.46
  • Refactored Advanced Attributes in Motion & Locomotion
  • Blind data are now read by default in Locomotion Behavior
  • Refactored the Character Maker default Display
  • Removed Weight Attribute in the MassSpring Behavior

API

  • Added a lodName flag in the glmExportCharacterGeometry command
  • Added glmEntityIds flag in the USD procedural plugin syntax

Supported DCCs

  • Autodesk Maya 2022, 2023, 2024, 2025, 2026
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.3, 5.4
  • SideFx Houdini 19.5.716, 20.0.688

Supported Rendering Engines

  • Arnold - Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X & Mtoa 5.5.X for Maya 2026
  • V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
  • Redshift - For Maya 3.6.0-1 / For Katana 3.6.0-1 / For 3ds Max 3.6.0-1
  • USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.2X / For 3ds Max 6.2X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16


NICOLAS CHAVEROU
GOLAEM PRODUCT MANAGER
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