Golaem 9.2 (2025/03/26)
Important notice
Golaem Lite features do not require a license anymore, only simulation does
Golaem Personal Learning Edition has been replaced by Autodesk 30 days evaluation
Improvements
- Added orientation support in the IK Behavior
- Added multi values comparison in the CurrentFrame, Expression, Texture and Painted Zone Triggers
- Added group relative lookAt attribute in the Population Tool
- Added reset slot positions in the Population Tool free place mode
- Restored Entity Type weights in the Group Entity Type Node
- Added a scale parameter in the Cloth Behavior
- Added skinned weights Alembic support in the Golaem Fur Cache file
- Added an execution order attribute in the MassSpring Behavior.
- Added Body Mask Attributes for bones and blind data in the PlayAnimation Layer of the Layout Tool
- Added a Snap Mode in the SnapTool Layer of the Layout Tool
- Added support of Locomotion Behavior when using the Traffic Behaviors
- Added more decimals for scalar values in the Layout Tool
- Added shortcuts to change text, size, color in the Behavior Editor Notes
- Behavior Editor Notes can be moved with their content
- Matrices are now blended smoothly when used in Blind Data
- Added custom framerate override on the GolaemCache Node in the Golaem For Unreal plugin
Bug fixes
- Fixed Simulation Exporter load settings
- Fixed ChOp Input type detection bug
- Fixed ChOp expression when not empty
- Fixed Rigid Body creation error messages
- Fixed Motion Blur when using temporal AA in the Golaem For Unreal plugin
- Fixed Sequence Frame Range in the Golaem For Unreal plugin
- Fixed Population Tool placement when using traffic curves and the Crowd Unit
- Fixed EntityType refresh in the Population Tool
- Fixed Rendering Type color in the Population Tool Free Place mode
- Fixed slow Population Tool refresh when using colliders with many potential slots
- Fixed orientation and orientation noise in Component Mode in the Population Tool
- Fixed orientation when lookAt is enabled in the Population Tool
- Fixed a crash when editing slots in the Population Tool free place mode
- Fixed a crash when opening the Layout Tool invalid entities in cache
- Fixed a crash when appending different Population Tools to the same particle system
- Fixed a crash when using more than 9 entityTypes and MasterSlave Behavior
- Fixed a crash when running a simulation with an empty If Behavior Operator
- Fixed a crash when using SetGeometryFile Layer in the USDProc plugin
- Fixed exploding postures when using series of LookAt Layers in the Layout Tool
- Fixed SetRenderingType Layer with Shading Node Attributes in the Layout Tool
- Fixed TimeOffset Layer with Shading Node Attributes in the Layout Tool
- Fixed blind data replay in the PlayAnimation Layer of the Layout Tool
- Fixed ReplaceLODDistances Layer in the Layout Tool
- Fixed Layout Tool frame range in Layout Nodes
- Fixed Simulation Cache Library loading in Python 3
- Fixed GCG Import in Maya
- Fixed entityKilled flag in the glmSimCacheTool command
- Fixed FBX Motion Clip animation replay (_rootHeightUnscaled error message)
- Fixed steering angle when overtaking in the Traffic Behavior
- Fixed naming conflicts when using the Character Maker Locator shapes
- Fixed append producing an additional crowdField
Refactoring
- Added Autodesk licensing
- Added support for Maya 2026
- Added support for Maya 2025
- Added support for Unreal Engine 5.4
- Added support for Houdini 20.0.688 linux gcc11
- Added support Arnold 7.4 / MtoA 5.5 in Maya 2026
- Added support for Redshift 3.6.0
- Removed Golaem RLM licensing
- Removed support for Maya 2020
- Removed support for Unreal Engine 5.2
- Removed support for Redshift 3.0.46
- Refactored Advanced Attributes in Motion & Locomotion
- Blind data are now read by default in Locomotion Behavior
- Refactored the Character Maker default Display
- Removed Weight Attribute in the MassSpring Behavior
API
- Added a lodName flag in the glmExportCharacterGeometry command
- Added glmEntityIds flag in the USD procedural plugin syntax
Supported DCCs
- Autodesk Maya 2022, 2023, 2024, 2025, 2026
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.3, 5.4
- SideFx Houdini 19.5.716, 20.0.688
Supported Rendering Engines
- Arnold - Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X & Mtoa 5.5.X for Maya 2026
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift - For Maya 3.6.0-1 / For Katana 3.6.0-1 / For 3ds Max 3.6.0-1
- USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.2X / For 3ds Max 6.2X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
NICOLAS CHAVEROU
GOLAEM PRODUCT MANAGER