Thank you for your reply.
first, i try to set up the character controller to entity on the keying scale animation terrain.
cc_error01(attached)
but i find out rigid body not follow the sphere mesh (&terrain )
even CC is not follow the entity.
https://forums.autodesk.com/t5/golaem-forum/cc-is-not-work-property/td-p/13660961
now this question is almost same upper question.
and now i got your last answer, i realize rigid body can't support scale keying animation & vertex keying animation.. right?
i thought rigid body support the scale keying animation & vertex keying animation..
because when i click the button "force refresh", it fit the mesh shape.
---
rigidBody_scale_01(attached)
(scale keying animation)
---
rigidBody_deform_01(attached)
(vertex keying animation)
----
but you mean rigid body can't not support this both way. right?
rigid body only support translate & rotate keying animation. right?

Thanks, your help