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request for recommendation for starting game development for non-game developers

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Message 1 of 5
scott.sheppard
1315 Views, 4 Replies

request for recommendation for starting game development for non-game developers

I have a neighbor who has nothing to do with the software industry. She is a biologist. She has an idea for a game. Because I work for Autodesk, and we make game development software, she asked me who she should talk to about her idea. I am not sure how to get her in email contact with game developers. On the surface, this might seem like people in Hollywood who all have scripts and want to know how to get their big break by being put in touch with movie producers, but how does one get started with their game idea?



Scott Sheppard
Program Manager
Autodesk Labs
Autodesk, Inc.
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Message 2 of 5
cs.a7md.m
in reply to: scott.sheppard

If you wanna game developer i may be able to help you

if you need a software that suites biginners you can use Unity 3D as it's easy and powerful 

 

Message 3 of 5

I agree Unity is easy to use and get started with, I also recommend Unreal Engine.  They are both very powerful and useful, each with their own pros and cons.  In addition to the many video tutorials out there, there's also a great course on Udemy that walks students through game concept to completion in Unreal Engine 4 (UE4).

 

HOWEVER -

 

If she's wanting to convey her idea to an individual or team to develop the game under her guidance, she can look to freelance sites.  That way she can at least have the concept developed before presenting to a software publisher.

 

Like a building project or film production, there's a cycle, and within it a team of roles and strengths.  Typically (not always but to give you an idea), a team may include the author (your friend), as well as a general game designer, production specialists, animation and sequencing director and team, texture artitsts, concept artists, audio engineers, as well as the person who would (to give an analogy) turn your friend's idea into a sort of screenplay.

 

So in that regard, it can be helpful to have the backing from an established game publisher.  It's not to say you need all of that.  People have developed and published games in duos of friends from their garage.  It depends on the involvement she wishes to have, and how complicated the game itself is.  Mobile apps are increasingly easier to produce as well.

Aaron Wagner | Technology Consultant – Autodesk Construction Business Line Lead

U.S. CAD | Achieve More
Rocky Mountain Region, Denver, CO
T: 877-648-7223 x301
Message 4 of 5

Thanks for the tips. I have passed these on to her. I also connected her with Bright Locker.



Scott Sheppard
Program Manager
Autodesk Labs
Autodesk, Inc.
Message 5 of 5
paulkind
in reply to: scott.sheppard

Hey Scott, 

 

You should also have her check into Autodesk's own stingray.  It is actually the easiest to get started with imho and has a much higher ceiling than unity does.  

 

Paul

 

Areas of Expertise - MayaLT : Mudbox : 3DS Max : Inventor : Game Dev
Follow me on Twitter : @paulkind3d

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