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Woodgrain Texture on multiple objects/faces

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Message 1 of 13
nicolasCFKHS
577 Views, 12 Replies

Woodgrain Texture on multiple objects/faces

Hi everyone !

 

I'm kinda knew to Fusion 360 rendering, and after a nosebleed looking for that info everywhere, i'm turning to your wonderful community knowledge. I'm designing a cabinet with two white doors, a

nd 3 wooden ones. But in my rendering, i would like for my wood patern to follow the three doors, instead of repeating itself on each one ?

 

I've attached a screenshot of my result so far, that i'm not happy with ๐Ÿ˜‰

 

Best regards !

12 REPLIES 12
Message 2 of 13
jhackney1972
in reply to: nicolasCFKHS

Take a look at the Screencast, I hope this is what you are looking for.  Be sure next time to attach YOUR model so we can show you the work on a more relevant model than one we create.  My model is attached.

 

John Hackney, Retired
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Message 3 of 13
nicolasCFKHS
in reply to: jhackney1972

Hi John !

 

Thanks for your fast answer ! I'm new to it so i'm not really sure how to share my work and screencast, will have to look into it soon !

 

I appreciate your help but unfortunatly it's not what i'm trying to achieve. I've made what you show in the video, but as you can see, it's the same texture patern on the 3 faces. I'm trying to have one patern shared by 3 faces, as if the 3 faces were cut from on single planc. A continuous wood grain, different on the three faces, but continuous, sorry if my explanations are a bit confusing ! I join a sketch for reference ๐Ÿ˜‰

 

Thanks again for your time !

 

Nicolas

Message 4 of 13
jhackney1972
in reply to: nicolasCFKHS

The pattern can be determined in the way you model the component or body.  In this example, I apply the grain, then create separate panels.  They definitely have a continuous grain pattern.  

 

If you do not know how to attach your Fusion 360 model follow these easy steps. Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section of a forum post to attach it.

 

 

John Hackney, Retired
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Message 5 of 13
nicolasCFKHS
in reply to: jhackney1972

Thanks again ! 

 

While your solution is clearly the way to do it, it may not work with my project, as i made it fully parametric, and the number of doors is parametric, not ''fully drawn''. I could send you a Fusion archive in PM, but rather not share it here, as it's a company project, and don't know if i would be blame for sharing company stuff to the public...

 

I will try to figure out a way to have the texture ''shared'' by the parametric value, but since i saw your last method, i'm not really optimistic i can do that with my drawing structure unfortunatly.

 

Thanks for the help, it's really appreciated ! I didn't expected fast answers like that !

 

(if you still want the drawing let me know, i will PM it to you. The only downside would be that my parameters are in French ๐Ÿ˜‰ )

Message 6 of 13
jhackney1972
in reply to: nicolasCFKHS

Parametrics only govern bodies and components so they have nothing to do with you desired appearance design.  All of this has to do with your workflow layout.  Layout the doors as I showed and let your parameters just control the doors, the appearance will come along for the ride.  If the appearance is what you want, as I showed, it can be done with a parametric design.  

John Hackney, Retired
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Message 7 of 13
nicolasCFKHS
in reply to: nicolasCFKHS

****, ok. 

 

So i need to reconsider the way i designed my project. But for now i don't see how i can use the way you drew the doors and the parametric aspect (to have from 2 to X doors) for exemple. I will need to decipher that. Will try to make a screencast of my process so far, if it can help to describe my method.

Message 8 of 13
nicolasCFKHS
in reply to: jhackney1972

Here is an attempt to show my process for the parametric doors. As a disclaimer, i'm new to this and it may not be the proper way to achieve that, feel free to comment about that if you want ! Basicly, i drew one door in my sketch, linked the width with a parameter related to the cabinet dimensions. Pretty sure the screencast isn't that good, but it's a first ๐Ÿ˜‰ 

 

I'm now trying to figure out another method, using what you show me previously, in order to achieve the same results as you, but with my ''parametric will'', wich me luck !

Message 9 of 13
nicolasCFKHS
in reply to: nicolasCFKHS

Not sure if the screencast was attached to the previous answer : 

Message 10 of 13
jhackney1972
in reply to: nicolasCFKHS

The "Attach Screencast" button rarely works.  If you cannot use the HTML command, in the tool palette, which I use, just attach the Screencast URL directly using the Link command above or just insert it into the message.

 

John Hackney, Retired
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Message 11 of 13
nicolasCFKHS
in reply to: jhackney1972

Unfortunatly i have the same issue as reported in the :

"Invalid HTML was found in the message body'' thread ... ๐Ÿ˜ž

 

Can't seem to find a fix for now. I may try to do another screencast tomorrow.

 

Cheers John.

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Message 12 of 13
jeff_strater
in reply to: nicolasCFKHS

I would use the "solid wood" (AKA 3D wood) appearances for this.  If you apply the appearance at the component level, it will act on sub-bodies of that component, and preserve the mapping.  See the screencast below.  I've also attached the example model.

 

 


Jeff Strater
Engineering Director
Message 13 of 13
nicolasCFKHS
in reply to: jeff_strater

Thanks Jeff for your answer, i will take a look at this asap. Here is another attempt to post a screencast of my parametric doors workflow. Not sure if it's the right way to do it, but can't seem to find another one so far. I drew only one door in my sketch, and then linked it's width with parameters depending on the cabinet lenght, gap between doors, gap between sides of cabinet (different gap. 1/4 for the edges of cabinet, 1/8 between doors.)

 

I can't wait to fix this ''tinny'' issue with my parametric wood grain !

 

Thanks again to you both !

 

EDIT : Still having the same:

''Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied.'' when trying to upload my screencast. Using Chrome, and the Edge. It's infuriating !!!

 

 

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