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Why does a simple joint only have 1 axis for rotation ? and not like if you move a component 3 axis of rotation ?

gatzelabordus
Explorer Explorer
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Why does a simple joint only have 1 axis for rotation ? and not like if you move a component 3 axis of rotation ?

gatzelabordus
Explorer
Explorer

I have quite often that with assembly and joints that I need a different axis for rotation to get get the joint right. And often (for me) the wrong axis can be rotated. And quite often I have to draw a help sketch to get the joint right. Maybe I'm missing something that there are more simple solutions, but also if I try the other options (between 2 face's or intersection, I assume that this is more like the Inventor way) then I can't get it right often and have to draw a help sketch for a joint.

 

I put a image in this post. I want the square piece with hole's flat against the pipe. If I had more angles for rotation (a rotation seen from the top) I could get the joint directly right (with also changing some distance's):

Untitled.png

It would be nice with simple joint if you have the same possibility's if you move a component:

Untitled1.png

 

Or is there a reason why it is done like this way ? Am I missing something to make joining easier ? Anyway just a (unneeded ?) frustration of a happy user...

 

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TrippyLighting
Consultant
Consultant

Instead of an additional sketch you can also create an (explicit) joint origin, exactly where the implicit joint origin would snap to.

 

TrippyLighting_0-1646396012168.png

 

You can then change the orientation of that joint origin to match your desired assembly orientation.

 

TrippyLighting_1-1646396087597.png

 

@jeff_strater I would love to be able to re-orient implicit joint origins.

 


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jeff_strater
Community Manager
Community Manager

@TrippyLighting wrote:

 

@jeff_strater I would love to be able to re-orient implicit joint origins.

 


Yes, agreed.  But, we had to make some tradeoffs to avoid the Joint dialog from becoming just too complex (because there are two implicit joint origins for each joint, so that means the re-orient portions of the dialog would have to appear twice, etc.  Nothing impossible, of course, and good UI design can make it work, but since implicit joint origins seem to work in 90% (random number picked out of the air...) of the cases, and most of the rest can be handled with explicit joint origins, I'm not sure when we might get around to this.

 


Jeff Strater
Engineering Director
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TrippyLighting
Consultant
Consultant

Yep, I can see that this would make the UI a bit more "jumbled".  I agree that there are bigger fish to fry.


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gatzelabordus
Explorer
Explorer
This works good, faster then sketching, it was just a little frustration, I'm happy with Fusion 360 so far. Thank you all.
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