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Why can't the base profile of a coil be redefined?

chris.eganY2EK3
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Why can't the base profile of a coil be redefined?

chris.eganY2EK3
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I'm seeing an issue where if something causes a component or body that a coil is designed around to move, the coil will not move with it and I can't edit it to redefine the starting point. See the attached screenshot for an example. the base cylinder got nudged down, but the coil did not move with it. The profile portion of the feature does not appear to allow you to redefine the starting profile.

 

So far the only way I can find to fix this is to delete the coil and re-create it, which is crazy. 

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Message 2 of 9

wmhazzard
Advisor
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No, the coil and I think the cube and sphere are not parametric and will not update with the model. What you can do instead is use a surface sweep with a twist angle instead of the coil and it will update. 

 

Screenshot 2022-03-03 125802.jpg

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Message 3 of 9

chris.eganY2EK3
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And yet you can't do the same with a solid.... Surface sweeps don't really help me, I need a solid, but even though the tool window is the same, it doesn't work with a closed profile to create a solid. 

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Message 4 of 9

jhackney1972
Consultant
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Coil is one of the Primitives in Fusion 360.  All Primitives lack a profile sketch so they are hard to redefine.  @wmhazzard  suggestion to use a Surface Sweep is your best bet, fully redefinable and can be used quickly to create a coil of any cross-section.  In the short Screencast I show what I mean.

 

John Hackney, Retired
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Message 5 of 9

davebYYPCU
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When the cylinder was moved, what was Selected?  Cylinder and coil, body, component?

 

There are various ways to make a threaded rod in Fusion, without an example file, we can make considered guesses.

 

 

 

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Message 6 of 9

chris.eganY2EK3
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I don't mean as in using the Move command. I mean that the model in question is parametric. Changing another parameter moved the base feature of the cylinder during regeneration. And then the coil did not move with it. I was unaware that the sphere, cube, coil, etc tools are not parametric. I rarely if ever use them. Seem like quite the oversight for a parametric modeling program. 

 

 

If the surface sweep tool has a rotation feature, why can't that be made to work with the solid version? Having to sweep a surface to generate a new path to then sweep a solid through seems like quite the convoluted workaround. 

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Message 7 of 9

jhackney1972
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@chris.eganY2EK3 wrote:

 

If the surface sweep tool has a rotation feature, why can't that be made to work with the solid version? Having to sweep a surface to generate a new path to then sweep a solid through seems like quite the convoluted workaround. 


The Solid Sweep tool does have a Twist Angle option but that will distort the profile.  With a Surface Sweep you are only developing the sweep path for Solid Sweep tool to apply the profile.  This method does not distort the sweep profile.  Below is a solid sweep of a circle with a twist angle.  Notice the distorsion.

Distorsion.jpg

 

John Hackney, Retired
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Message 8 of 9

wmhazzard
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You can't sweep a profile to make a coil without first having a 3d sketch to follow, otherwise the profile would only be 2d, a surface can be 2d or 3d so the sweep works for that. The surface with twist provides the path to sweep a profile to make a 3d solid body.

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Message 9 of 9

TrippyLighting
Consultant
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@wmhazzard wrote:

No, the coil and I think the cube and sphere are not parametric and will not update with the model ...

 


That is only partially true. The primitives in Fusion 360 are semi parametric and that can make them dangerous to use.

 

The implementations of at least some of the primitives actually use the sketch engine and sketches. My "favorite" primitive is the box primitive. 

 

When you start it you are asked to select a plane to sketch on and once selects you can start sketching a rectangle.

The dimension fields actually allow to reference a user parameter, if you've defined one:

 

TrippyLighting_1-1646398629947.png

 

Lets say you use the same user parameter for both dimensions of this sketch:

 

TrippyLighting_2-1646398918785.png

 

and then hit the enter key or right-click with the mouse, you are presented with a box with 5 arrows for resizing, and a UI panel to enter dimensions.

 

TrippyLighting_3-1646400494285.png

 

There are a few things to note here:

 

  1. A box has 6 sides, not five, right ?
  2. The UI panel only has three fields, but we have 5 arrows ... 
  3. The fields for length and width have a dimension of 50 mm. That is the value of the user parameter I defined, but not the expression. So those two fields to NOT reference the user parameter anymore and if the user does not notice this, a change to the user parameter will not result in a dimensional change of the box. We can of course edit these fields and replace the value with a user parameter. Then the box will be parametric.
    Of course, that leaves one question unanswered: What direction will the box grow/shrink in when we do change these user parameters. Theoretically we can define dimensional changes in 6 directions, however, that is hard to control with only three fields.
  4. Length, width and height refer to the "upright" orientation of an object or more to what the human definition of "upright" is. Some CAD systems come out of the box with Y-up. So there height refers to the Y axis ? If a Fusion 360 user does not use Z-up does that mean height there refers to Y-up ? 
    No, because length width and height are fixed to X,Y and Z. That is also how these axis should be labeled.

 

 

IMHO a serious update to all of the primitives in Fusion 360 is long overdue, so they are actually become useful beyond me "having a field day" with the box primitive.

 

 

 

 


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