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What is the difference between mirroring and copying a body/component in terms of how Fusion handles them? I've got some issues lately with mirrored components, so I decided to copy/rotate instead. Not sure if the issue is related to the mirroring itself.
From what I could tell, copies of the same component act like "clones", whilst mirrored parts seem to be entirely new entities (having unique name), yet they will be affected by some commands, like Press Pull or editing the dimensions of the sketch, but unaffected by others like Extrude, or performing supplementary operations based on the original sketch (or even drawing in the original sketch).
All this rules and exceptions seem quite fuzzy for me... especially when to choose copy vs mirroring (assuming both can be used with similar results in a particular design - eg: parts to be copied or mirrored have a relevant symmetry).
Does anyone have a more clear understanding and would like to share it?
Thanks.
Solved! Go to Solution.