Using an (open) mesh to design around
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Hi,
This is my first post to the forum. I've been using Fusion 360 for a few months now and love it, but I've got to a point with this particular task were I don't know where to look, or the terminology to use to find a solution, as I'm not really sure what I need to do in the first place.
I've designed a simple cubby that I've 3d printed that I want to install in my car:
But the trim that it will sit on (and stick to with mounting tape) is non-planar so the cubby wobbles. Below is a (bad) scan of the trim (it took an hour of attempts and was the best I could achieve), with the cubby shown in wireframe where I want it to sit:
I want essentially to extrude the base of the cubby, (as a new body or component), and then 'cut' it off using the scanned mesh as a cutting tool. (Though the mesh has a hole that will need closing first) I can then print the non-planar base part and glue it to the cubby to make it sit properly when in place.
Another issue I forsee is the roughness of the scan, is there a way to smooth meshes to a specified radius? There are also some spurious bits of the scan, which i've figured out how to delete.
I considered trying to close the mesh scan, create the extruded base, convert it to a mesh, then do boolean operations on the scan and the base extrusion, but I don't know how to close the mesh, and figured a simpler work flow would be to use the open mesh surface to 'cut' rather than creating a closed mesh to 'subtract'.
I'd appreciate any guidance you can give me on this.
Thanks in advance, Nat