The video is exactly what happens, which seems to be a major bug, or UI oversight. Despite the default COMMAND being set to "new body," its ACTION will default to "join." This can create an often time consuming delay for a simple, independent action (new body). I expect the computations are much more complex when joining to other bodies, especially in a large file with multiple bodies. Seems to try adjoining itself to its contiguous body, and, presumably, that second body to ITS contiguous body/bodies, ad infinitum. So it will often drag down the computer in a complex series of computations, in a file with hundreds of separate bodies. Often for several minutes before you can even hit "cancel." This video demonstrates how it changes to "join," rather than remaining as "new body."
WORK AROUND:
A simple work around I've found is to REMEMBER (EVERY TIME) to change the action to "cut," and then back to "new body," before extruding. It will then perform a new body action. If anyone has another suggestion, I'd welcome it. There may be a setting, but I haven't seen one.