yeah, you are not going to have a pleasant experience with that as a Fusion sketch. That SVG has got about 9000 lines/arcs/curves and 9000 points. The Fusion sketcher does pretty well with a hundred items or so. The reason is that Fusion is a constrained sketch environment - you can apply dimensions, constraints such as parallel/perpendicular/tangent, etc. to the sketch elements. This is very different from an editor like Inkscape or Adobe Illustrator that just creates the curves and does not do any solving. Plus, Fusion is trying to detect closed areas in the sketch, to allow you to Extrude them as solids.
The solution depends on what you want to do with these. You indicate that you want to manipulate these elements in some way. If so, then I would recommend just re-creating the geometry with Fusion native curves. In the screencast below, I do a reasonable job of tracing over the "B" in 2 1/2 minutes. If it is really taking you 15 mins plus to do a modification of this sketch, then you will no doubt save time by re-doing the curves. A lot will depend on how closely you want to mimic the "bumpiness" of the existing geometry. Personally, I would want things smoothed out a bit, and if you don't care too much how closely the match is, you can do a lot quickly. The squiggly lines at the bottom would be the most challenging to do.
A couple of hints:
- turn off Profile display on your imported geometry - that will speed things up by itself
- when using the spline tool, hold down CTRL (CMD on Mac) to avoid lots of annoying inferences, including projecting geometry from the SVG sketch
- create a new sketch for the new geometry. When you are done, just delete the old one. Be careful, though, if you end up inferring any auto-projections from the SVG sketch, those will show up as errors in your new sketch
Screencast will be displayed here after you click Post.
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Jeff Strater
Engineering Director