Turntable axis
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In the render workspace, it appears there is no way to choose the rotation axis?
Doing a few tests, I think I understood it's a parallel of the Z axis that goes through the bounding box? One would think that changing the the orbit center would do the trick but it doesn't.
I've also tried creating a sphere around my part (centered where I want it centered) and hiding it: the orbit center goes back to the wrong one as soon as I hide the sphere. If I leave the object unhidden (but very high), if breaks the shadows