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Turntable axis

Message 1 of 4
155 Views, 3 Replies

Turntable axis

In the render workspace, it appears there is no way to choose the rotation axis?


Doing a few tests, I think I understood it's a parallel of the Z axis that goes through the bounding box? One would think that changing the the orbit center would do the trick but it doesn't.


I've also tried creating a sphere around my part (centered where I want it centered) and hiding it: the orbit center goes back to the wrong one as soon as I hide the sphere. If I leave the object unhidden (but very high), if breaks the shadows

Message 2 of 4
in reply to: Nickduino

Nobody else has trouble with the way this feature is implemented?

Message 3 of 4
in reply to: Nickduino

Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?

Message 4 of 4
in reply to: Nickduino

I have been having the same issue with this.  I haven't figured out a way around it.  I'm limited to whatever the Z-axis is on the part and that's what it revolves around.  I wish there was a way to choose which axis you'd like the Turntable to be revolving around.  

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