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trying to shell this practice design with a 3mm shell

sts0
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Message 1 of 12

trying to shell this practice design with a 3mm shell

sts0
Participant
Participant

I can't figure out what this error wants me to do. Please help me understand how to troubleshoot errors like this.

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Message 2 of 12

jhackney1972
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Consultant

The Shell command picks up the external features as it develops the inside wall thickness.  I believe your complex and sharp edges on the outside are preventing the Shell command from working.  I used a different method which does not guarantee the 3 mm wall thickness but it is the only way I could see to do it.  Model is attached. 

John Hackney, Retired
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Message 3 of 12

TrippyLighting
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Consultant

No, actually this is following a YouTube tutorial created by one of the earlier Fusion 360 evangelists.
I've seen this object many times with the same problems.

 

It starts with a T-Spline, which is completely unnecessary fo this geometry. If you create the very 1st object using a loft and profiles the rest is going to be fine.


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Message 4 of 12

TrippyLighting
Consultant
Consultant

And, of course when you export this object as is into STEP format and re-import it, it shells perfectly  fine.

 

I have an arsenal of these files now, some more complex and some simple such as this. The curvature map does not indicate much of a problem, still Fusion 360 refuses to shell the object. Fusion 360's procedural surfaces have a problem with themselves.

It really gets in the way of getting work done.!


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Message 5 of 12

sts0
Participant
Participant

I'm quite surprised to find out that converting it into step enables the shell command, thanks for the tip. I don't quite understand how step files work. Are they just read as a body? For example if I wanted to add a feature and make a joint to the step body ( for example a nozzle on a hinge for the thermos) would it still be possible to join a step body and a normal f3d body?

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Message 6 of 12

sts0
Participant
Participant

Would you mind making a quick screencast video on the next few steps past the remove body as when I try to offset the body by editing the feature you already changed it won't let me do the same change and I am quite confused on how it is that you made the offset. 

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Message 7 of 12

TrippyLighting
Consultant
Consultant

@sts0 If his objec this created using proper techniques it'll shell like a charm. Unfortunately too many poeple make tutorials showing bad techniques. 


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Message 8 of 12

TrippyLighting
Consultant
Consultant

Here is a similar object, which shells fine:

 

Screen Shot 2021-01-16 at 6.03.06 PM.png


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Message 9 of 12

sts0
Participant
Participant

looks great! can you show me how you did it? 

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Message 10 of 12

TrippyLighting
Consultant
Consultant

My last post had the model attached. The timeline should be moslty self expalantory.


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Message 11 of 12

sts0
Participant
Participant

I've taken a look at it and a lot of it is hard to decipher, for example the first sketch has a purple dot which I imagine is some sort of projection despite not saying what kind.

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Message 12 of 12

TrippyLighting
Consultant
Consultant

You need to look at this design from a 30,000 foot level and try to get the overall approach.

You could also try replicate this step by step and create you own first sketch. You'll notice (hopefully) that the purple dot appears as soon as you are creating a horizontal constraint between the spline end point and the sketch origin. Then it becomes clear where that purple dot originates from.


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