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03-26-2021
12:29 PM
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I'm trying to fillet a body's edge that is made up of hundreds of triangles. The body was produced by cutting a mesh that had been converted to a body from a cube, so while the remaining object is not a 'mesh', some of its surface appears as a network of triangular surfaces. Where the mesh body intersected with cube's outer edge, there is an 'organic' edge made of many small segments - each from a triangle. I believe i need to make a single edge to be able to fillet that edge. Any advice would be appreciated. I'm very new to the software.
Solved! Go to Solution.