Tobacco Pipe Design

Anonymous
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Message 1 of 18

Tobacco Pipe Design

Anonymous
Not applicable

I'm having a lot of trouble trying to figure out a way to do this. I have a basic pipe design starting out:

pipe start.png

Now, there needs to be extra curve where the shank meets the bowl. I've tried making side profile sketches at several angles and using revolve. This gets me closer, but it's weird and not a smooth curve:

pipe with revolves.pngpipe with revolves bottom.png

Then I tried using sculpting to get it:

pipe sculpt.pngpipe sculpt bottom.png

Is there a good way to do this?

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Message 2 of 18

wmhazzard
Advisor
Advisor

Are you trying to do something like this? If not can you supply a photo of what you are trying to end up with. 

My model is attached so you can see how I did it. 

 

pipe.jpg

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Message 3 of 18

MoshiurRashid
Advisor
Advisor

@Anonymous 

Hello

 

Thanks for posting. In your model, there are two type of modeling techniques. Free form (looks caged) and Solid modeling. It is very ok to have 2 model techniques in one model . but the good practice is that, you create a closed surface with free form first then convert it to solid. Then create the solid model and apply some other features to modify it.

 

another thing is, you have so many intersecting portions (which looks unsmooth) in your freeform model. Switch to box mode to detect the area intersecting. Also, try removing some edges in the freeform so that you get smooth curves.

Moshiur Rashid
Autodesk Certified Instructor
ACP | CSWE
https://www.autodesk.com/expert-elite/overview

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Message 4 of 18

g-andresen
Consultant
Consultant

Hi,

here´s no 2

pfeife.png

Screencast

 

günther

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Message 5 of 18

Anonymous
Not applicable

Thank you, but that's not quite it. The bowl is not completely symmetrical near the bottom from front to back. It sticks out more near the shank. It also sort of melds into the bottom.

ppp.jpgpp.jpg

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Message 6 of 18

g-andresen
Consultant
Consultant

Hi,

In the screencast I only described the principle of one procedure.
Changes and optimizations, such as loft profiles in number and form and in the same context with the rails used, are of course necessary or possible.

 

günther

 

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Message 7 of 18

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

Thank you, but that's not quite it. ...


File>Export and then Attach the *.f3d file of your attempt here.

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Message 8 of 18

Anonymous
Not applicable

..

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Message 9 of 18

g-andresen
Consultant
Consultant

Hi,

If the suggested examples are not what you want to achieve, please submit images of a real object that best suits your needs.

 

günther

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Message 10 of 18

Anonymous
Not applicable

Ok guys. This is the closest I've come. Am I on the right track here?

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Message 11 of 18

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

Am I on the right track here?


Doesn't look aesthetically pleasing to me???

I recommend starting over and turn on Capture Design History.

 

This can be done with 2, maybe 3 sketches.

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Message 12 of 18

Anonymous
Not applicable

It doesn't look good, but I was hoping it was close enough to convey what I am trying to get. If I turn on capture design history, I won't be able to use the freeform stuff. How else can I get that extra curve there?

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Message 13 of 18

g-andresen
Consultant
Consultant

Hi,

Why not respond to the suggestions by trying to understand and then apply the tools used from files and screencast.

 

günther

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Message 14 of 18

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

How else can I get that extra curve there?


See my quick example Attached.

I used a circle to split the interface, but I suspect an ellipse or some other shape will return a better result.

Might need some guide curves as well.

 

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Message 15 of 18

Anonymous
Not applicable

Sorry guys, it appears I have miscommunicated. That is not the curve I am talking about. I'm talking about the curve of the bowl itself.

pp.jpg

See that? The bottom curve of the bowl itself should be extended out to that blue line. Let me show you a bent pipe where this curve is more obvious:

bb.jpg

You see how the side of the bowl on the right in the picture is straighter than the side on the left? That's what I am trying to figure out.

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Message 16 of 18

Anonymous
Not applicable

I was sort of able to pull it off with a bent pipe, but it was tedious and still not quite perfect.

I was just hoping there was some feature(s) that I was missing that would make this easier.

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Message 17 of 18

ryan.bales
Autodesk Support
Autodesk Support

I think for most shape a few curves and bodies and a loft with higher tangency weight and G2 Curves works well:

 

image.png

 

As @TheCADWhisperer said its only a few features long. I think you have break apart the 'straight' wall of the OD of the pipe bowl to focus on the curvature where they connect. The planes for the loft faces can be brought up or down to change the loft curvature pretty easy. 



Ryan Bales
Fusion 360 Product Support
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Message 18 of 18

ryan.bales
Autodesk Support
Autodesk Support

Same as above using your model, Splitting the body and lofting the profiles:

image.png



Ryan Bales
Fusion 360 Product Support
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