Thicken issue

Thicken issue

Anonymous
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14 Replies
Message 1 of 15

Thicken issue

Anonymous
Not applicable

Hi everyone,

 

I am trying to design a small water conduct. I have first design all the surface with "patch" and my idea was to thicken the wall at the end (I want a constant thickness all along the conduct). I have a problem when trying to thicken the parts corresponding to transitions (joints between parts of the conduct that have a different cross-section): Fusion doesn't allow me to go over 0.2mm thickness (it depends on the shape). Here I send a 3d design.

Any advise on how to avoid this "thicken" issue?

Thanks in advance.

 

Regards,

 

Alberto

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Accepted solutions (3)
2,455 Views
14 Replies
Replies (14)
Message 2 of 15

TrippyLighting
Consultant
Consultant
Accepted solution

Did you strip this design of the timeline, or did you design it without it enabled ?

This makes it often very difficult to evaluate problems and frankly I cannot be bothered too much wit such designs as I provide help here on the forum voluntarily.

 

It would seem to me the the fillets on this lofted section are much smaller than the thickening you are trying to apply. What would happen to the surface ? Would you want a sharp corner instead of a fillet ? How would Fusion 360 know that ?

Also, I would never create such a loft. It is better to make the loft with sharp corners and the fillet the corners. This generally crates much cleaner geometry.


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Message 3 of 15

Anonymous
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Dear Peter,

 

Thanks a tone for your answer and sorry for making the debug so difficult (indeed I removed the history on purpose to make the file lighter).

 

Finally I have done what you said: remove fillets from the sketches.
Other important thing: I have removed the curved rails I used to make the lofts: once I have all straight lines working on my design, "thickness" command works properly. I still have the doubt on how I can make curve transitions though: all this straight borders are not ideal for the water dynamics.

 

Thanks again and best regards,

 

Alberto 

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Message 4 of 15

TrippyLighting
Consultant
Consultant

The curved rails should not be a problem. Not knowing how this will actually be manufactured I'd say you should be fine with applying fillets externally as wells internally after lofting.

 


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Message 5 of 15

MattPerez314
Advocate
Advocate
Accepted solution

Alberto, I went ahead and modeled(with history turned on) what i think you were trying to do.  Based on the midline seam i would assume you are trying to mold these pieces.  There are a few key things that help the process you are doing here.  When i modeled the part for you i did the outside shape and inside shape using different methods so you would have both as a reference.  Here is some general info for you.

1. When creating lofted bodies, my preference is to use surface edges as references and either a Tangent or Curvature constraint on that edge.  With your model i did this for the inside using a squared off sketch and applied a variable fillet to the lofted surface.  For the outside i used the same process but lofted based on edges that were already rounded.

2. I opted not to thicken this for a few reasons.  Thickening a surface will add material normal to the curvature.  Since your part was mating up with other surrounding geometry i created a surface offset of that surrounding geometry and then build the inside and outside and stitched all the surfaces together.  As long as you create a closed volume of surfaces this will turn it into a solid.

 

Loft Help.pngLoft Help2.png

 

Take a look at the file and pick back through the features and let me know what questions you might have.  

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Message 6 of 15

MattPerez314
Advocate
Advocate

Peter, the surfaces he had were intended to be thickened outward based on the model he supplied.  Small fillets on that internal surface would not go away in this manner as he is increasing the radius, rather than decreasing it til the point they disappear.  I understand you are trying to help but your comments about you can't be bothered with such design isn't constructive.  If you had simply left it at "this makes it harder to evaluate the problem" it would have been more constructive.  People come here for answers and to try and learn.

 

I think your comment about being better to make a loft with sharp corners and then fillet is subjective.  That is not a universal thing and for designs that are "curved" i generally avoid true fillets with constant radius as this is not ideal for A side finishes on plastic parts.  The transition to a constant radius can be seen in reflections and how light hits parts.  It is always important to consider the manufacturing methods, as you mentioned, and intent of the part of course, but I would caution the use of a blanket statement like that.   My workflow and preference is to use fillets on prismatic parts intended for machining but manually creating transitions for parts intended to be molded or printed.  Again this is my workflow and not universal.

 

Here are some sample images of what i am describing.  The same starting set of curved surfaces.  One with a constant radius fillet and the other with a loft using a curvature constraint on the edges.  On the one with the fillet you can see the light stop at the edge and also see a dark shadow on the right side.

Render_Fillet_v1.jpgRender_Fillet_v2.jpg

Message 7 of 15

Anonymous
Not applicable

Dear Matt,

 

Thanks a lot for the time taken to redo everything I tried to do, and to explain with so much detail your technic. Really, thanks a lot,  your design looks very very beautiful. And very good catch! Indeed it will be plastic injected. 🙂

Also sorry again for making the debug difficult removing the history. I will be careful next time.

 

Cheers!

Alberto

Message 8 of 15

TrippyLighting
Consultant
Consultant

@MattPerez314  I am curious. When you step into a forum where you have not participated and so far not contributed much at all, what sort of homework do you do before addressing another user ?

 

I tend to look to look at the number of posts they’ve made, the solutions they are provided and what fora they’ve answered to. I often do a good bit of research to get at least a minimum glimpse at what person I might be talking to.


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Message 9 of 15

MattPerez314
Advocate
Advocate

Peter, why does it have to be an attack?  It doesn't affect me if the user has 1 post of 25k posts.  Someone asks for help, i look at the question and file and answer to the best of my knowledge and ability.  It is true that i don't spend a lot of time on the forums(but i do have multiple accounts and don't pay attention to which one i answer with) because I am extremely busy.  When i do come on the forums i do my best to answer the questions i come across that need it.  I generally don't reply to ones that have solutions like this but i felt i had more to offer the user so I chimed in.  I felt your comment was out of line so I spoke up.  There is no need to make the user feel bad about their modeling practice and make it seem like they owe you an apology.  That is how it came across.  If you had simply left that little jab out I wouldn't have said anything, but it is noted that even to my response Alberto apologized for his modeling. That is not the reason for forums or helping people.

 

If you honestly thought that part of your comment was helpful and constructive then we simply have a difference of opinion and we can leave it at that. I won't carry on with a back and forth with you, but there is no need to come back at me like this as if my post count has some correlation to the accuracy of my answer or willingness to help or that your high post count somehow means that you are immune to criticism for your comments.  That is absurd.  Peoples knowledge, skill and willingness to help or ability to ask questions is not directly related to the amount of time they spend posting on a forum.

 

Feel free to come back at me again and try to cut me down but I wont engage in it.  Feel free to shoot me a Personal Message if you want to carry on with this.

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Message 10 of 15

MattPerez314
Advocate
Advocate

You are more than welcome Alberto! The history did not affect anything for me.  I knew what you were trying to do with the model so please don't worry about that.

 

Capturing history is a good workflow and the one i generally use.  Direct modeling is just a different approach and the main reason i turned history back on is so that you could see the features i created for you.  I would suggest you leave it on and active the components you are working on because it helps with organization.  It isn't publicized much but that was the Fusion teams Rule #1 a few years ago.  To start by making a component, activating it and then working on sketch and feature creation.  There are many ways to use Fusion 360 so in the end it just depends on what you are doing and the best workflow for you.  If you need any additional help or have questions don't hesitate.

Message 11 of 15

TrippyLighting
Consultant
Consultant

You evaded answering my question. If you do some research before posting then we can avoid such situations in the future. That indeed takes some time but its well worth it!

 

In general it might simply be that we communicate differently. I did not mean to cut you or the OP down. I am, however, pretty frank! While I've lived and worked in the US for 20 years I am a German native and grew up around coal miners and steel workers. Hardy folk, not easily insulted but a bit rough around the edges in times 😉


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Message 12 of 15

Anonymous
Not applicable

Thank you @MattPerez314 and "Vielen Dank" @TrippyLighting ! I wasn't expecting so good replies to my doubts so quickly. Thanks for feeding this forum with your expertise! Hope to be able to contribute soon.

Cheers to you both!

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Message 13 of 15

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

 Thanks for feeding this forum with your expertise! Hope to be able to contribute soon.


I would encourage you to do so and please don't let other's expertise intimidate you!

If you see posts and feel you can help, just respond. Or simply take the problem presented as a personal challenge and see if you can solve it. I personally find helping other to be a very efficient way to learn myself. Often our work is limited to a particular area and if we only ask questions to get our own problems solved we are limited to solutions in just that space.

However, helping other users with their problems really increases ones exposure to a broader range of problems and increasingly solutions.

 

 


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Message 14 of 15

TrippyLighting
Consultant
Consultant
Accepted solution

When I initially looked at this design I only took a quick look at the loft and mentioned that lofting it that way can create problems. I took a deeper look at this design over the weekend and here are some findings and recommendations.

In summary my advice would be to consider this an experiment and prototype. Once done with getting the basic shape / 3D model I would start this completely from scratch!

 

Here is why:

 

1. Origins are an essential element in any CAD and 3D modeling attempt regardless whether CAD, Sub-D or Sculpt application. In this design the main origin is locate =arbitrarily and is not really referenced in any sketch.

 

2. Many of these sketches are not fully defined meaning not all of the sketch elements are turned black. Assuming that this design had a timeline it is very easy to destroy by accident. That is particularly true for Fusion 360 as unconstrained sketch elements can be drag-moved in the viewport  even when not actively editing a sketch. That can be used to great effect when trying fo find and fine tune a shape for a design, but that ability goes along with some danger and should not be taken lightly.

 

3. Fillets in sketches are to be avoided if there is a solid feature, which the resulting 3D fillet can be modeled with. Not only does that speed up the sketch process and makes sketch more stable, it results in a more stable design. In my attached version I removed the fillets and swept/lofted sharp edged profiles.

 

3. The workflow used in this design is rather non linear and experimental and that is also likely the reason there is so much unnecessary construction geometry in it and so many unneeded sketches. I've attached my version of the design. When done properly with that workflow requires only 4 sketches the large and the small inner profile and the 2 paths for the 2 sweeps.

Then these two swept surface bodies are connected with one loft either tangent (G1) or curvature continuous (G2). I used tangency in the attached  design. You need to loft between edges, not sketches to get the G1/G2 options.

This results in three bodies, which are then stitched together.

Then the entire structure can be thickened without any problems in one shot!

Finally the edges are filleted with a variable radius fillet.

 

That is the workflow I had in mind when initially looking just at the loft, but your fragmented workflow makes that very tedious at this point.

 

The reason why I suggested first lofting without fillets (not sure I ever said it, but that's what I was thinking) is that it creates much cleaner primary surfaces. Here is your loft shown with the curvature map.:

Screen Shot 2019-07-28 at 8.16.10 AM.png

 

Here's my version created with the workflow described above:

 

Screen Shot 2019-07-28 at 7.42.43 AM.png

 

 

 

 

 


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Message 15 of 15

Anonymous
Not applicable

Dear Peter,

 

Thanks a lot for taking the time during your weekend for such a detailed design and explanations. I learned more with your feedback and Matt's feedback in two days that with months of self-taught design.

 

Thanks again Peter!

 

Best regards,

 

Alberto