The fusion 360 is getting stuck with complicated objects

Anonymous

The fusion 360 is getting stuck with complicated objects

Anonymous
Not applicable

The fusion is getting stuck every time I'm giving it simple commands, like to turn a helilx spline -90 degrees.12.jpg

 

 

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mike.tessier
Alumni
Alumni

Hi @Anonymous,

 

Thanks for posting and welcome to the Fusion community!

 

To be honest, I am not surprised that Fusion has locked up on you with those sketches. There are a ridiculous amount of control points on those splines! You should see some better performance if you remove some of those points out of there. I find that using 4 control points per revolution of the helix usually gets you good results.

 

I'm curious though, what is the purpose of these helices? Are you trying to create some coils? If so, Fusion has a command that will automatically generate solid body coils. This can be found under Create>Coil.

 

I hope this helps! Please let me know if you have any questions or concerns.

 

Cheers,

Mike Tessier

Product Support Specialist



My Screencasts | Fusion 360 Webinars | Tips and Best Practices | Troubleshooting
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Anonymous
Not applicable
Thank you for giving your time...
I appreciate the effort, and your solution might be working, but I hoped to
find more easier solution than reduce the points in the helix.
I want you to know that the CPU was only on 12% - 13% when fusion stopped
to responding...
I have a pretty strong computer, and I thought that will be a way
to increase the level of functioning in the CPU to speed up the process...

Oh, and for your question:
I tried to do two helix splines, connect them, and cut off this area from
the body to do something like a "Springo"...
If you want more details check this link: LINK


And if I have some grammar mistakes in the text, ignore it, English is not
my native language... (:
I'm just a student.

Thanks!
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Anonymous
Not applicable

Oops...

I forgot to insert a link...

Link

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