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I have a Sweep that follows a Path + Guide Rail that in turn come from a reference triangle Coil. The profile for the Sweep is constrained to the bottom end of the Path helix. The reference triangle Coil is defined by a User Parameter for the pitch, which is defined as "2 * pi * inner_radius * tan(theta)" where "theta" is another User Parameter in degrees. In the provided .f3d if I change theta from 1.1 to 1.2 and back again, the Sweep operation will fail. Ctrl-B will sometimes fix it, but since a New Body is made with a different name (BodyX), this causes the simple Cut operation that I do next to fail and give a "the target body is lost" error.
My two questions are:
1) What is causing the sweep to fail for certain values of theta; it doesn't seems like the coil geometry is interfering with itself, even at these tiny angles.
2) Is there a way to force the Sweep to not make a New Body that clobbers all future references to the Sweep object?
Solved! Go to Solution.