Sweep a solid into the face of another body
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Hi,
I wondered if someone could point me in the right direction. I have used the sweep command to create the legs of this component. If I select the leg sweeps to be new body then the no sharp shell fails suggesting i change the thickness, which i don't want to do.
If i change the leg sweeps to be new body, then i can use the no sharp shell but it disregards the legs that go inside of the main body, as these bodies are not selected in the shell. I can use the rounded shell but this cuts into the main body though the inside of the leg which i also don't want.
I did try to combine the bodies together into a component and then try to round shell but i don't this is working either - i struggled and didn't really work. What i ideally want to do is have the sweep intersect the main body but i have no managed to get this to work either as the sweep doesn't follow the curvature of the body, or at least i think this is my issue with this method. Could anyone share some pointers?
Many thanks