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svg world orientation

SEIZMICdesign
Collaborator

svg world orientation

SEIZMICdesign
Collaborator
Collaborator

 

Am I mistaken here or did inserted .svg's always take world orientation instead of plane orientation?

 

Past few times I've brought in an .svg, rather than being able to rotate, scale & flip along the plane coordinates, Fusion360 is offering only the global XYZ axes to manipulate imported vectors.

 

Is there a setting somewhere that will change this or is it a bug? I can't tell.

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g-andresen
Consultant
Consultant

Hi,

After an SVG import, the curves are fixed (green).
After right-clicking > UNFIX the fixation is removed and move and rotating is possible.

 

günther

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jeff_strater
Community Manager
Community Manager
Accepted solution

I see what you are saying. I would say that is a bug. Here I have component1 active, and have picked a face of the component for the sketch plane, but the triad is oriented to the global origin.

Screen Shot 2022-01-19 at 8.57.22 AM.png

 

[edit] I created bug FUS-97316 for this issue.  Thanks for posting it!


Jeff Strater
Engineering Director
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SEIZMICdesign
Collaborator
Collaborator

kay.. I guess you get it, but it's tough to tell from your part. Did you try to put it on a plane that's not in the same orientation as the global XYZ? 

 

But yeah it seems like not normal behavior. 3D sketching not enabled.

 

And @g-andresen  - I'm mainly referring to initial import adjustment. But to your point, another part of the bug is that when the imported sketch is set to "Unfixed", it is completely untethered to it's surface and can be dragged around anywhere like a component. 

 

Maybe I've got some sort of COVID-related brain malfunction from last week, but I just don't remember this being the behavior of imported .svg files.

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jeff_strater
Community Manager
Community Manager

here is another image, which I think should help:

Screen Shot 2022-01-19 at 10.07.25 AM.png

 

I don't believe that this is a change, but I won't say I am 100% confident that is the case.


Jeff Strater
Engineering Director
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Phil.E
Autodesk
Autodesk

I'm checking on this and discovered that SVG insert-move triad will only follow the sketch plane coordinate system if the top level of the design is active.

 

The SVG is inserted onto the chosen plane in all cases so far.

 

The bug is only reproducible while the child component is active.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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SEIZMICdesign
Collaborator
Collaborator

So you selected the plane on the component but it inserted the svg sketch at the global origin? For me the svg is initially on the correct plane, but then the modifier "triad" is oriented to global XYZ, and then not constrained to to original plane; just floats around.

 

I just had another thing happen where I remembered something being totally different than it really is. I think I may be actually losing my mind.. 

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jeff_strater
Community Manager
Community Manager

No.  The SVG is on the correct plane, only the triad is oriented not with that plane or the active component's coordinate system, but with the global CS.  And, verified that this behavior was present prior to this update.


Jeff Strater
Engineering Director
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SEIZMICdesign
Collaborator
Collaborator

 

oh-hooo. Well there it is then. So that's pretty irritating!

 

That... is a bug right? 

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Phil.E
Autodesk
Autodesk

Yes, it's a bug. 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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SEIZMICdesign
Collaborator
Collaborator

What's best way to report? 

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Phil.E
Autodesk
Autodesk

Your doing it now. Jeff is a top developer and I'm a senior QA. Jeff mentioned the bug report number above.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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jeff_strater
Community Manager
Community Manager

it's already been reported and the bug created.  See message #3

 

Screen Shot 2022-01-19 at 2.01.00 PM.png


Jeff Strater
Engineering Director
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SEIZMICdesign
Collaborator
Collaborator

OH hahah sorry guys! Thanks! 

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