Suggestion: Fix orbit centre behaviour
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Hi guys, I had a minor annoyance with trying to understand how and when Fusion decides to change the orbit centre when navigating.
I understand now that it centres to the bounding box should the entire model be in view, and the issue I had was to do with this. If I am creating a large model, and then use the timeline to edit something significantly smaller than the entire assembly, the orbit centre remains as the bounding box of the entire model instead of computing the new centre based on objects that are visible or that exist at that point in time.
I can assume there would be a minor performance hit for calculating the bounding box centre on the start of every orbit action, but at the very least when objects are added/removed from view by either visibility toggle or timeline "scrubbing", the navigation centres should be updated since it is clear that the assembly would significantly change during these points. As a benefit, it would greatly improve navigation when editing assemblies (it would have very little benefit when starting a new file, however).
Is this something that would help and still work as intended? Or am I understanding it wrong?