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strange illuminations renderings.

jakeagten
Explorer

strange illuminations renderings.

jakeagten
Explorer
Explorer

Hi, a while ago I used Fusion360 to play with 3D models and create renders. After more then a year I was wondering if I could make a simple render of a metal shelf as a creative idea on how it should look like. The 3D model was created in Archicad and imported in Fusion360 to play with colors and create renders. after giving every part an appearance from the basic pallete. I tried to render the first colour scheme locally (MBP 2019 16" i7 model) with lowest resolution (0.5 MP). just to see how it would look like to share and discuss. the result in canvas render is how it should look like. but the renders is showing the model like it is illuminated green. I tried different options like different environment, other appeareances (plastic, metal, even wood!, All from basic appearance pallette) but no different result. Can somebody please help me to fix this?

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Accepted solutions (1)
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TrippyLighting
Consultant
Consultant

Can you share the design ?

Export as .f3d and attach to a post.


EESignature

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jakeagten
Explorer
Explorer

Hi thank you for taking the effort. in the attachment the model.

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TrippyLighting
Consultant
Consultant

First I'd like to mention that the model you imported is a mesh model which is non native geometry for a CAD system.

If you want to continue modeling, you might have to convert all the mesh bodies into BRep using the prismatic mesh conversions.

 

However, that is not the reason for the strange lighting effects. The reason for that is that the objects are so far away from the main origin and that confuses the render engine. If you move the object closer to the origin rendering will behave normally.

 

TrippyLighting_0-1642165210810.png

 


EESignature

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jakeagten
Explorer
Explorer
Accepted solution

HI,

 

I tried to Brep the whole model and move it more near the origin. Still the illumination is visible in the local renderings.

I have remodelled the whole model in Autocad and imported it again in FUsion. now all renders are what is is supposed to be.

 

thank you for the information.

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