STL conversion to surfaces won't stitch
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I am working on an STL, downloaded from Thingiverse, of a USA 1955 GM bus. The model has been repaired in Netfabb, loaded as a mesh, reduced slightly and then converted to BREP form and then Validated into a set of surfaces. The problem now is the main object surface appears to be in some sense corrupted in that I cannot get it to stitch, even perfectly fitted patches.
What is clear is that the STL was generated based on a 3D scan of the vehicle, giving an interior and exterior, and this has produced numerous surfaces that are folded over on themselves, with layers folding though each other and masses of tiny slivers of faces, and that this complex geometry is (apparently) causing errors. Unless I am doing something else wrong. Attempts to repair the mesh resulted mostly in huge holes appearing. The mesh body has an interior as well as exterior, and most of the problems occur where these two collide or intertwine, such as the front and rear windows.
I have deleted the entire interior - I want to reduce the model to a closed shell that can be made into a solid, as it will be printed in a very small scale. I have also deleted most of the complex corrupted folded surfaces - mostly concentrated in only small areas of the model - reducing it from 35,000 faces to only 7,000 as a result (and most of that was the right windscreen which got wrapped around a handrail by the door into a dense column of shard faces). I intend to use sketches, patches or lofting to fill these holes, and have already created some patches for the simplest closed flat triangles - but I cannot get these to stitch. Fusion hangs for several hours then returns all the original surfaces - body and patches - renamed as "body...". Attempts to repair or adjust it while in mesh form were similarly fruitless, with long pauses and then no action - even on simple tasks such as merging two adjoining triangles into one.
My question is: how to solve this. I am pretty new to Fusion and am treating this as a learning exercise, but it is beyond anything I have found in any tutorials. So rebuilding the whole thing from scratch is not an option at this stage: I am trying to figure out what is wrong with this file, how to locate the errors and how to fix them. I am guessing that there is still something wrong with the main body surface; some illegal geometry that renders it unworkable, but I am unable to figure out how to locate it and how to fix it, beyond deleting the offending faces and then patching the holes. Validate has been useful but no longer reports new errors. I have attached the F3D file. Please can someone help? Thanks very much.
Andrew.