Community
Fusion Support
Report issues, bugs, and or unexpected behaviors you’re seeing. Share Fusion (formerly Fusion 360) issues here and get support from the community as well as the Fusion team.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

SpaceMouse flip bug in Fusion 360

2 REPLIES 2
Reply
Message 1 of 3
mihai.stanimir
266 Views, 2 Replies

SpaceMouse flip bug in Fusion 360

mihai.stanimir
Contributor
Contributor

When using a SpaceMouse Pro (3D mouse from 3DConnexion) to navigate, the camera (or viewpoint) flips when the origin is positioned at the back. See screencast: https://knowledge.autodesk.com/community/screencast/b5d8cf40-1642-4b42-8646-6b04e7fcd49e  (I cannot attach it directly for some reason)

 

To reproduce, I position an object further away from the origin point. Then position the camera in between the object and the origin point. (Get close to the object while the origin point remains in the back). At some point, once the camera is close enough to the object, the camera will flip and point in the opposite direction. You can also tell by checking the navigation cube at the top-right.

 

I believe it's the same bug shown here: https://knowledge.autodesk.com/community/screencast/fe4475e5-451b-4f94-a985-794c83be90e4

 

The bug does not happen when using the keyboard and mouse for movement. This has been happening over the last months. Happens every time in all projects and only in Fusion 360 and not in other software.

3DConnexion team says it's an implementation issue on Fusion's side.

 

I'm running Fusion 360 2.0.12392 Active Plan: Fusion 360, Subscription Windows 10 Pro x86_64 (19041.1415) SpaceMouse Pro with the latest drivers.

 

As I run large projects with bits scattered further away from the origin point, I find it incredibly frustrating that I often have to use keyboard and mouse navigation or the camera will flip.

 

Let me know if more information is needed to solve this bug.

 
 
 
 
0 Likes

SpaceMouse flip bug in Fusion 360

When using a SpaceMouse Pro (3D mouse from 3DConnexion) to navigate, the camera (or viewpoint) flips when the origin is positioned at the back. See screencast: https://knowledge.autodesk.com/community/screencast/b5d8cf40-1642-4b42-8646-6b04e7fcd49e  (I cannot attach it directly for some reason)

 

To reproduce, I position an object further away from the origin point. Then position the camera in between the object and the origin point. (Get close to the object while the origin point remains in the back). At some point, once the camera is close enough to the object, the camera will flip and point in the opposite direction. You can also tell by checking the navigation cube at the top-right.

 

I believe it's the same bug shown here: https://knowledge.autodesk.com/community/screencast/fe4475e5-451b-4f94-a985-794c83be90e4

 

The bug does not happen when using the keyboard and mouse for movement. This has been happening over the last months. Happens every time in all projects and only in Fusion 360 and not in other software.

3DConnexion team says it's an implementation issue on Fusion's side.

 

I'm running Fusion 360 2.0.12392 Active Plan: Fusion 360, Subscription Windows 10 Pro x86_64 (19041.1415) SpaceMouse Pro with the latest drivers.

 

As I run large projects with bits scattered further away from the origin point, I find it incredibly frustrating that I often have to use keyboard and mouse navigation or the camera will flip.

 

Let me know if more information is needed to solve this bug.

 
 
 
 
2 REPLIES 2
Message 2 of 3

mihai.stanimir
Contributor
Contributor

Looks like I fixed it. Turns out there was yet another update for the SpaceMouse drivers. After driver update and computer reboot, it all seems to be working just fine.

0 Likes

Looks like I fixed it. Turns out there was yet another update for the SpaceMouse drivers. After driver update and computer reboot, it all seems to be working just fine.

Message 3 of 3

mihai.stanimir
Contributor
Contributor

I take back the above. Working again on a complex project, again the camera started to flip 😞

0 Likes

I take back the above. Working again on a complex project, again the camera started to flip 😞

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report