SpaceMouse flip bug in Fusion 360
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When using a SpaceMouse Pro (3D mouse from 3DConnexion) to navigate, the camera (or viewpoint) flips when the origin is positioned at the back. See screencast: https://knowledge.autodesk.com/community/screencast/b5d8cf40-1642-4b42-8646-6b04e7fcd49e (I cannot attach it directly for some reason)
To reproduce, I position an object further away from the origin point. Then position the camera in between the object and the origin point. (Get close to the object while the origin point remains in the back). At some point, once the camera is close enough to the object, the camera will flip and point in the opposite direction. You can also tell by checking the navigation cube at the top-right.
I believe it's the same bug shown here: https://knowledge.autodesk.com/community/screencast/fe4475e5-451b-4f94-a985-794c83be90e4
The bug does not happen when using the keyboard and mouse for movement. This has been happening over the last months. Happens every time in all projects and only in Fusion 360 and not in other software.
3DConnexion team says it's an implementation issue on Fusion's side.
I'm running Fusion 360 2.0.12392 Active Plan: Fusion 360, Subscription Windows 10 Pro x86_64 (19041.1415) SpaceMouse Pro with the latest drivers.
As I run large projects with bits scattered further away from the origin point, I find it incredibly frustrating that I often have to use keyboard and mouse navigation or the camera will flip.
Let me know if more information is needed to solve this bug.