Slicer for Fusion 360 topics

gmelantoni
Autodesk

Slicer for Fusion 360 topics

gmelantoni
Autodesk
Autodesk

Update Aug 17, 2020:


Here is the last stable release of Slicer: https://knowledge.autodesk.com/support/fusion-360/downloads/caas/downloads/content/slicer-for-fusion...

 

____

 

Moving support for Slicer for Fusion 360 into the forums. The app will be in maintenance for the time being. Since we believe it still provides a lot of value, we want to keep it available until we find the opportunity to either update it or move its core functions into Fusion 360 itself.

 

These are the current know issues:

  •  On some Windows 10 machines, Slicer crashes. Try updating your graphic card drivers. If you have onboard graphics, they may just not be powerful enough for supporting Slicer's graphic system.
  • After deprecation of TLS1.0, Slicer can't sign in. You can still do all the work offline and save locally.
  • You can't find Win or Mac version. There's a button on the store that leads to the other version you are looking for, The active state is not very clear.
  • Slicer fails to show any slices. The material may be too thin or there are too many slices. Slicer was initially thought for plywood, acrylic and cardboard in low to medium complexity models.
  • Panelization's numbers are wrong. This is a bug, unfortunately. In models of low or medium complexity, you can use the 3d model on screen to guide the right connections.
Guillermo Melantoni
Senior Product Line Manager
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Replies (66)

michele.mk
Alumni
Alumni

Hello all,

 

here an update from the German expert @g-andresen:

 

guenther.andresen wrote:

 

"Slicer is back over this link Slicer although it is still not available over the Store Database." 😉

 

Best regards,

Michèle. 

 

 
 
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Michèle Matzeck-Kunstman
Community Manager
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gmelantoni
Autodesk
Autodesk
Seems like the indexing in the store is broken. They are indexing manually every day. Should be available on search today. If you google for it, you can find the link.
Guillermo Melantoni
Senior Product Line Manager
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gmelantoni
Autodesk
Autodesk

It's back already, under Featured Apps!

Guillermo Melantoni
Senior Product Line Manager
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PCkrswan
Community Visitor
Community Visitor

Help! I installed the slicer package on my Mac (10.14.1) and when I start up Fusion I get the attached message. Any recommendations?

 

Thanks!Autodesk_Fusion_360__Education_License_.png

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gmelantoni
Autodesk
Autodesk

Yes. You might be using Fusion 360 with the UI Preview turned on. If that's the case, the new UI is still on preview, and before it goes totally public, it will add the right access points for all the plug-ins, including Slicer. 

So you can just ignore those messages and keep using the new UI, or turn off the UI Preview.

Hope it helps.

Guillermo Melantoni
Senior Product Line Manager
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Anonymous
Not applicable

I am having issues installing this slicer add on to Fusion 360. I am using a MAC laptop and when I click the downloaded .zip file it opens up the .exe file which then when I click on an app called unRar free opens up so I can unload my files in the application...it still not working...can someone please guide me?

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gmelantoni
Autodesk
Autodesk

Hi, 

You downloaded the windows version. Next to the top of the page, you have the options for each OS. Generally it detects your OS and defaults to the right version, but it may not have happened for some reason.Screenshot 2019-01-06 21.22.16.png

Guillermo Melantoni
Senior Product Line Manager
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Anonymous
Not applicable

I have tried running the self-extract to install slicer but it just hangs without doing anything.

I have downloaded for 64bit, but the extractor is saying "Extracting Slicer_For_Fusion360_Win_32bit"

I have deleted and re-downloaded, but still face the same issue, ongoing over the past 3 days.

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gmelantoni
Autodesk
Autodesk

The 32 bits should work for 32 and 64. I'll send you a link to an already unzipped version of Slicer and we'll see if that helps. Please reach out to me at guillermo.melantoni@autodesk.com and I'll send the link.

Guillermo Melantoni
Senior Product Line Manager
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scottmoyse
Mentor
Mentor

@gmelantoni wrote:

Yes. You might be using Fusion 360 with the UI Preview turned on. If that's the case, the new UI is still on preview, and before it goes totally public, it will add the right access points for all the plug-ins, including Slicer. 

So you can just ignore those messages and keep using the new UI, or turn off the UI Preview.

Hope it helps.


@gmelantoni Add-In support has been added to the UI Preview with the latest release. But I'm still getting the Traceback error. Will Slicer need to be updated to support this? Other Addins seem to load just fine. 


Scott Moyse
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RevOps Strategy Manager at Toolpath. New Zealand based.

Co-founder of the Grumpy Sloth full aluminium billet mechanical keyboard project

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Anonymous
Not applicable

OK, I have a lot to talk about.

 

I have a project that is a fan shroud/support that hangs off the back of an electric motor. Basically it is a cone with an 83mm ID on one end, a 5.8" ID on the other end, 6" between ends, and a .5" wall thickness.

 

I have a CNC router, but the Z travel is only 2", so the idea was to build it out of stacked & glued plywood rather than hogging it out of a single chunk of wood.

 

The model is a loft between two sketches, so it is a true cone. The small end is on the bottom (Z0) and the big end on the top (Z+)

 

Installed Slicer and ran it. It brought in the model with no issues. The orientation of the slices was initially on the Y axis instead of the Z, but that was reasonably easy to figure out and change.

 

So the first disappointment was that the slices cannot internally track the profile of the object within the slice. By which I mean, slices of a cone along the Z axis are "rings" (which Slicer did right) but the cross-sections (X or Y) are trapezoids. Slicer can't do that - it's cross-sections are always rectangles. Or to put it another way, to properly track the profile of the cone, the diameter of the ring must be smaller at the Z0 position than at the Z+ position.

 

I can more closely approximate the profile of the cone by making the construction material thinner... but very quickly the cut list gets ridiculous. (Although it is a brilliant illustration of how calculus works!).

 

In my application, I can live with stair-steps on the outside profile, but the inside profile needs to be smooth. And that's OK, because I cannot cut the outside profile without flipping the part over anyway. So now the plan is to import the slices back into Fusion, and then add a chamfer to the inside profile at the proper angle.

 

NOW - here is my expectation: I expected Slicer to create native Fusion 360 parts that represented the cuts. So if my chosen slices needed 3 sheets of plywood, Slicer would create 3 parts, where each part would be the number of slices that fit in a chunk of plywood of my chosen size - super easy to do CAM from there.

 

Nope. No way to get part back into Fusion360 natively.

 

OK... so let's export as .STL. Well that generated a series of STL files, 1 per slice, but did not preserve the relationship of each slice to the sheet of plywood, so I would have to re-do that layout by hand. And on top of that, each STL wasn't smooth curves, but was a segmented polygon. Bleah. That doesn't work.

 

OK... so export the cut drawings as .DXF files, and extrude them. Hm. For some reason the DXFs also don't do smooth curves, so when you extrude it and try and select a profile in CAM, you have to select a series of little segments. Bleah.

 

OK, import the .DXF, then create a new Fusion360 sketch using the DXF as reference. In my case, that isn't super onerous because the slices are just rings, so a 3-pont circle takes a fraction of a second to draw. Extrude that sketch, and now I have proper native 360 objects for each slice, arranged properly to fit in the size of the stock I want. Drop a chamfer on the inside of each ring, and Bob's yer uncle.

 

That goes to CAD. 3 toolpaths: a 2D profile that cuts out the inside of each ring, a 3D profile for a ball-end mill to cut the chamfer, and a 2D profile to cut out the outside.

 

That goes to the router, and it works. Glued up, I have a section of a cone, stair-stepped on the outside profile, but smooth on the inside profile. Huzzah!

 

...until I place it against the fan, and discover that the diameter is slightly too big. What? Cross-reference against the model, and the model is fine. Check the DXF... and the DXF is the wrong scale! The part is supposed to be 0.87 of what the DXF came in as.

 

WHISKEY TANGO FOXTROT. Why would a DXF NOT preserve the actual size of the friggin' drawing???!!!   

 

Try with the next cut... and yup, the DXF is too big. Scale it down by .87, and everything is good to go.

 

So then, this process wound up being much more labour intensive than I expected it to be based on the video example:

 

1. Slicer should be able to create native Fusion 360 objects and it should be able to hand them back to Fusion without needing file save/transfer hoops to jump through;

 

2. The objects should be transferrable either as individual slices or as (ideally) as parts laid out with the relationship between them preserved so as to be able to be cut from the stock extents;

 

3. As much as reasonably practicable, the shapes created for slices should use native 360 primitives (arcs, splines, etc) instead of polygonal segments;

 

4. The slices should preserve Z axis contours;

 

5. DXF export should maximize use of primitives (circles, arcs, splines) instead of polygonal segments; and

 

6. DXF export MUST preserve absolute sizes, so that DXFs imported into 360 are the correct size/scale.

 

I really REALLY hope this program gets some love, because it has SO MUCH POTENTIAL. It is great as a proof of concept, but it needs refinement on implementation/workflow. 

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gmelantoni
Autodesk
Autodesk

I'll need to check with the team working on the UI. My understanding is that there's still a requirement to produce API documentation to be used by third parties (and Slicer in this case) to work on the new UI. 

Guillermo Melantoni
Senior Product Line Manager
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gmelantoni
Autodesk
Autodesk

First of all, thanks for the time to document all this, and sorry about the complications you had.

Slicer was originally known as 123D Make, and was intended for much simpler workflows. Once we decided to end of life the 123D line, we decided to introduce Slicer (with same tech as 123D Make) as a plug in for Fusion 360 and see what happened.

We obviously started to get requests from a clearly much more professional audience, which is a testament to the value that people saw in it.

One fundamental problem is that as we make the calculations based on meshes, you get the multiple lines on the profile as opposed to a healthy profile based on curves. In order to do this, we should take the methods used in Slicer and apply them within Fusion 360, after which all the problems you mention are gone. There are no plans for such an integration right now, but it has been discussed.

I'll try to replicate the .87 issue on DXF, and document it as a known issue. As it was stated in the top post, right now there are no development resources in Slicer. It still has enough value for so many users that taking it down would be a major impact.

 

Guillermo Melantoni
Senior Product Line Manager
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Anonymous
Not applicable

So the real magic of this plugin is the possibility for workflow speed improvements.

 

There are techniques to slice up an object in the object editor - I'm less familiar with the process in Fusion, but I know in Solidworks you can create offset planes and slice using those.

 

So the workflow looks like:

 

1. Build object

2. Decide on material thickness

3. Build an array of offset construction planes

4. Slice object

5. Draw a quick sketch with stock extents in it

6. Move slices around until they fit into stock extents and are aligned in Z

7. If they all won't fit in the same stock chunk, save a copy, delete the first set, arrange second set, save those, repeat until done

8. Load up first set and start assigning toolpaths for cutting.

 

So that's a lot of busy work, and it isn't easy to change your mind on step 2 when you are on step 6.

 

With Slicer, the step list *should* look like:

 

1. Build object and import into Slicer

2. Play around with stock size/thickness and slice axis orientation until you have a good balance between number of parts, parts per sheet, and conformity with the part

3. Save slice objects (already automatically laid out per sheet!)

4. Open first slice object in Fusion and start assigning toolpaths.

 

Holy crap does that save a bunch of time! And time is *very much money*. That saves a bunch of monkey-work that the computer is better at anyway.

 

As it sits right now, Slicer has Step 2 worked out pretty much perfectly. There is that one little problem that it currently doesn't handle cross-sectional profiles (and it needs to!) but it is really good at letting the user quickly play with slice thickness, stock size extents, and slice orientation to generate slices and grouping in a way that is useful and meaningful.

 

Where it falls on its face is getting the output from Step 2 into a useable format so you can kick off Step 4. And that's soooo frustrating, because I can *see* the output I want right there on screen! Why do I have to recreate that from scratch when it was *right there*?!

 

I would *strongly* encourage getting this function working in a native 360 format as quickly as possible, because it is an absolute game-changer for people with 3D routers (which is the majority of the hobby/maker CNC market). Easily converting sheet stock into large-volume (in the physical sense, not the numerical sense) parts is a holy grail for these machines.

 

I was so excited about this plugin... and then it turned into *another* "DAMMIT AUTODESK!!" moment when I couldn't get there from here - again!

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scottmoyse
Mentor
Mentor
No it's an absolute game changer for commercial router users period... Marine industry, aerospace, motorsport, (all mold makers), interior fitout companies etc etc.

But Autodesk has a massive habit of ignoring the entire router industry and their needs in their software. In both CAD & CAM its only ever about metal. Mills, Lathes & sheet / plate metal machines.

Scott Moyse
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RevOps Strategy Manager at Toolpath. New Zealand based.

Co-founder of the Grumpy Sloth full aluminium billet mechanical keyboard project

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Anonymous
Not applicable

The plugin does not seem to install at the correct path with the Mac version installed through the Mac App Store. The path referenced in the help manual is: /Users/<’Your Account’>/Library/Application Support/Autodesk/Autodesk Fusion 360/<’Your A360AccountID’> but the correct path is:

~/Library/Containers/com.autodesk.mas.fusion360/Data/Library/Application\ Support/Autodesk/Autodesk\ Fusion\ 360/API/AddIns.

I found a container named "Slicer for Fusion 360.bundle" that was placed at ~/Library/Containers/com.autodesk.mas.fusion360/Data/Library/Application\ Support/Autodesk/Autodesk\ ApplicationPlugins and I was able to get the Slicer plugin to work by creating an empty directory at /API/AddIns and copying the manifest, script, /packages, /resources to it from the original container.
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gmelantoni
Autodesk
Autodesk

Hi Neberheim, 

If you are using the new Fusion 360 UI preview, Slicer won't start as an add-in until we do the final push of the Fusion 360 UI into full production (out of Preview). Until then, users will see this issue if they have the UI preview. Thanks for finding a path to solve it. It was a very smart one 🙂

Guillermo Melantoni
Senior Product Line Manager
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Anonymous
Not applicable

In addition, Slicer for Fusion 360 can not save the created project to the Fusion Team. Therefore, I can not edit the cut design in Fusion 360. What could be the reason for this? I apologize in advance for written language. I hope she is understandable enough.

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gmelantoni
Autodesk
Autodesk

Hi Adam, 

This is a known issue that we won't be able to fix, since the platform on which Slicer was built can't support a new MSFT component that should be updated in order to keep talking to Fusion 360. At this point, we assumed that it was still enough value to ask people to save the slices locally, and then in Fusion 360 choose to insert the models or the vectors.

 

Guillermo Melantoni
Senior Product Line Manager
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