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SKP File like a mesh

louisG8UJ3
Participant

SKP File like a mesh

louisG8UJ3
Participant
Participant

hello there everyone,

 

I took a SKP file from the internet of the AUDI RS6, beauty of a car but it has like a mesh body with a lot of squares.. my problem is how can I fix this? I already tried things like repair or smooth options but it doesn't help at all.. when I try to render it you can also see all the squares.

 

thanks to someone who answers the forum

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jeff_strater
Community Manager
Community Manager

SKP is a mesh format.  So, yes, that type will import as a mesh.  You can control how it is displayed with this setting:

 

Screen Shot 2022-09-10 at 7.57.01 AM.png

 

But, that will only change how it is displayed, not the nature of the mesh itself.

 

What do you plan to do with this model?

 


Jeff Strater
Engineering Director
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TrippyLighting
Consultant
Consultant

What exactly needs to be fixed and what do you want to do with the end result ?

Also, this is clearly a triangulated mesh and not a quad mesh. I suspect it started as a quad mesh based on the tooology.


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louisG8UJ3
Participant
Participant

hi there, thank you for your response! the option doesn't work... I can't see any progress on the model. my main target is to render the model

 

 

thank you 

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TrippyLighting
Consultant
Consultant

Can you share the file?


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louisG8UJ3
Participant
Participant

sure! I send it

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TrippyLighting
Consultant
Consultant

This is purely my opinion, but I think you are much better off rendering this in Blender than in Fusion 360.

Blender works natively with Meshes and the render engines in Blender (Eevee and Cycles) are much more powerful than the render engine in Fusion 360.

The time it will take to make this into something useful for Fusion 360 is better spent learning the render engines in Blender. Blender is a very powerful tool in its own right, but it also makes a great companion for the T-Spline modeling in Fusion 360


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