Hi @davecorsello
I started by removing the mirror constraint as well, but I also found that if I remove the top half and start by repairing the bottom half, there are some areas that are a bit wonky. I think there are some over constraints - one way I like to tell if my sketch is constrained in the way I want is to randomly drag it around and see where it goes. For instance, below I constrained the center to the origin to keep it locked, but if I drag the bottom around it reveals where the issues are.
I'm able to apply the horizontal/vertical on these.
Mirroring those features works pretty well.
As to your question about lag times, I find selecting objects one by one to mirror works well, if you drag and select, you get the points as well and it can take a bit longer to compute. @jeff_strater might have some insight on this!
Cheers,
Karina