Scale Component affects multiple components?

Scale Component affects multiple components?

nigel76FS8
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Scale Component affects multiple components?

nigel76FS8
Enthusiast
Enthusiast

Ok, new issue. I don't understand this one. I've got a model with 6 springs, all copied into individual components. Each component has an individual body which is one spring. So, why when I scale/press pull/alter one of them, does it affect all 6 identically? How do I break this link?

https://autode.sk/3aKuphC

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nigel76FS8
Enthusiast
Enthusiast
Additionally, the visibility toggles all 6 of them on and off together! That's *definitely* a huge bug! They are separate components.
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jeff_strater
Community Manager
Community Manager
Accepted solution

these are not "separate components", they are all instances of the same component.  You can tell this by the ":1", ":2", etc, all with the same base component name:

Screen Shot 2021-02-22 at 4.35.25 PM.png

 

All instances of a component share the same geometry.  So, if you scale the body, you are scaling the body that all instances share.  Similarly with the body visibility. Shared among all instances.

 

If you want actual separate components, you need to use Paste New instead of Paste after Copy.  This will create a completely independent version of the component.  However, there are downsides to that - if you WANT the shared behavior (make one change, and all are affected), that will no longer happen.

 


Jeff Strater
Engineering Director
Message 4 of 4

nigel76FS8
Enthusiast
Enthusiast

Thanks. It doesn't really make sense for the visibility to toggle all at the same time, though, that's for sure. You can work around that by turning it off at a higher level, at the component level, which only toggles the one instance. I can see why you would want to scale several things at once, but there should be a way to break that link.

 

I've now redone the coils using separate parameters for the lengths and shared ones for the rest, to get 6 identical but for length springs, and left them as bodies. They are aligned, so I'll just take care not to shift any by mistake!

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