Repair mesh hangs
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I'm trying to create a body from a STL file. After opening the file it shows that the mesh is not closed. When I attempt to repair this file within fusion, the repair mesh function hands at ~75%. I have tried this several times with the different methods. None finish. I have turned off all of the graphics enhancements thinking it was my Mac that is the problem.
Am I missing something or is F360 just really bad at this?
I have download blender but I have no idea how to use this program. I did get as far as getting into the mesh workspace and using the fill holes function. However this did not work either after importing it backing F360.
Can anyone help me out with this file? I need to ge this to a solid so I can machine this and give the customer a sample. I have attached the file incase anyone want to have a look.