Render not honoring material texture's Brightness and/or Invert Image settings
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I'm rendering a scene with an appearance material that I've edited. The original material was the built-in Polyurethane, and saved it as a Favorite and edited it by setting the Brightness to 10 and by checking the Invert Image checkbox. The result is a near-white material, and it looks correct in the Render viewport (and in the Design workspace), but the actual render turns out near-black (I'm doing local renders, in case that matters).
If I set the Brightness to 100, the preview in the Texture Editor is dark(er), but it then renders very light/white. So, either the preview in the Texture Editor is wrong, or the Render is wrong.