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Removing components from assembly

Anonymous
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Message 1 of 8

Removing components from assembly

Anonymous
Not applicable

Hi,

 

I looking for someone to help me. I have created a model of a built-in and thought it would be easier to keep track by creating assemblies of like parts. This has now created a problem when trying to create cut list. Can anyone tell me how to remove a component from an assembly? Dragging it out doesn't work.

 

Thank you.

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2,409 Views
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Message 2 of 8

TrippyLighting
Consultant
Consultant

How does remving a componet will reslove problems with a cut list ?

What exacly do you mean with "remove" ? Do you want to delete the componet ?


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Message 3 of 8

TheCADWhisperer
Consultant
Consultant

What I see are identical components with unique names.

(Identical components should have the same name - they are the same, just in different positions.)

 

Someone else will chime in here if there is another way.

I didn't check to see what dependencies you might have built in that will confound the issue (I guess if the design is done you could turn off history.)

 

My "solution" (without starting over) is to Export one instance of each unique component.

Start a new assembly and bring in as many instances of each unique component as needed (all have the same component name).  (So in your cut list instead of each and every component having a unique name, you have say 5 of these and 10 of those.)

Use Assembly Joints to reassemble your cabinet (just like in the real world).

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Message 4 of 8

TrippyLighting
Consultant
Consultant

The issue might be getling the componet out of the current assemby for re-use, because there are so many sketches on the top level the individual componets depend on.

That is a problem inherent to a skeleton design approach.


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Message 5 of 8

TheCADWhisperer
Consultant
Consultant

@TrippyLighting wrote:

The issue might be getling the componet out of the current assemby for re-use, because there are so many sketches on the top level the individual componets depend on.

That is a problem inherent to a skeleton design approach.


I have not experimented with anything like this in Fusion 360, but this is how I would do it in Inventor (I'm wondering if there would  be an equivalent workflow in Fusion 360.

 

In Inventor I would not fool with components at the outset.

I would do as multi-body solids.

Then I would Make Components of one of each UNIQUE component.  The Inventor workflow makes a Derived Component (external file) of each body that I select.  
I then build an assembly of the components.

Any change I make in the master file is automatically reflected in the Derived Components.

With this workflow dependencies in the master are not an issue and, in fact, beneficial.

 

The question I have then is, "I have not worked with derived components in Fusion 360, I am wondering if there is a similar workflow that could have been used here?"  

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Message 6 of 8

TrippyLighting
Consultant
Consultant

You can do that in Fusion 360 as well. I guess what you are suggesting is that you would build a proper assembly structure in a new design with derived componets, simply avoiding the mirrored bodies/componets and instancing them properlly to get a correct BOM or cut list.

 

That is a cool workflow!


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Message 7 of 8

TheCADWhisperer
Consultant
Consultant

@TrippyLighting wrote:

.... you are suggesting is that you would build a proper assembly structure 


Easier than putting lipstick on a pig.

I need to find some time to experiment with Derived in Fusion 360.

I haven't seen very many questions come up here on this functionality since it was added to Fusion.

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Message 8 of 8

Anonymous
Not applicable

Hi thank you for replying. I still want the component to remain in the model. This is my first time trying to use a cultist. When I went to run it the part that are in the assembly do not generate there dimension. I attached a video of what I am try to do. 

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