Redo button deletes geometry

eerier_bleach0f
Advocate

Redo button deletes geometry

eerier_bleach0f
Advocate
Advocate

Add fillet > hit undo > decide I shouldn't have hit undo button so hit redo > fusion deletes geometry:

AddedFilletHitUndoRedo2.png

 

Here's 2 examples:

 

 

 

FileName: AddedFilletHitUndoRedo

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jeff_strater
Community Manager
Community Manager

I apologize, but I do not see a problem from those videos.  Undo and redo seem to be performing as I expect.  Both start out with a model state where you are positioned in the middle of the undo stack.  Redo can and should delete geometry, if that is the state that the model is in.  You said that the sequence prior to this involves creating a fillet then deleting it.  Can you illustrate that sequence?  That is, show applying the fillet, then undo, then redo?

 


Jeff Strater
Engineering Director
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eerier_bleach0f
Advocate
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If I have this box:

Screenshot 2024-04-22 at 3.34.51 PM.png

 

And then I add a fillet to the top left edge, the model should look like this:

Screenshot 2024-04-22 at 3.35.00 PM.png

 

If I decide I shouldn't have added that fillet and I hit the "undo" button the model should look like this:

Screenshot 2024-04-22 at 3.34.51 PM.png

 

If I then decide I'm an idiot and I actually do in fact need the fillet, hitting the "redo" button should bring the fillet back and my model should look like this:

Screenshot 2024-04-22 at 3.35.00 PM.png

 

It shouldn't look like this:

Screenshot 2024-04-22 at 3.39.12 PM.png

 

Hitting "redo" should bring back the fillet, not delete faces.

 

 


You said that the sequence prior to this involves creating a fillet then deleting it.  

I did not say this.

 


Redo can and should delete geometry, if that is the state that the model is in.

"I" am not deleting any geometry. All I am doing is creating a fillet and then hitting the "undo" and redo" buttons. Fusion is deleting geometry.

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jeff_strater
Community Manager
Community Manager

that is not the experience that I see.  Do you do something different in your example?:

 


Jeff Strater
Engineering Director
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eerier_bleach0f
Advocate
Advocate

Great so in the video you just posted I see expected behaviour: You hitting the "redo" button reapplies the fillet and nothing more.

 

In my videos when I hit the "redo" button Fusion deletes faces:

Screenshot 2024-04-23 at 11.17.59 AM.png

 

I did not delete those faces. I need those faces. All I did was hit the "redo" button so I can bring my fillet back. But now I can peak inside my model. 

Autodesk's most dedicated bug reporter: https://forums.autodesk.com/t5/user/viewprofilepage/user-id/15188348
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jeff_strater
Community Manager
Community Manager

this feels like it is a graphics issue, not a geometry issue.  It could be the graphics driver on your computer.  I have not heard of anyone else seeing problems like you describe, which leads me to believe that this is not a general undo/redo geometry issue.  Please feel free to share the design with me at jeff.strater@autodesk.com, if you would like.  Preferably, share the model in a state before the fil...


Jeff Strater
Engineering Director
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eerier_bleach0f
Advocate
Advocate

This probably is a visual issue. Or a visual issue caused by another. I have a similar issue to this.

 

I pushed this face:

Screenshot 2024-05-10 at 9.07.57 AM.png

 

To be flush with the top like this:

Screenshot 2024-05-10 at 9.08.23 AM.png

 

Like in the image above it did what I wanted. But then I hit the "enter" key to apply the change. But it gave me an error and wouldn't make those faces flush. But after hitting "Enter" Fusion also removed the vertical faces like so:

Screenshot 2024-05-10 at 9.08.33 AM.png

 

And then I zoomed in and it brought the faces back.

 

 

Last week I completely wiped my computer and reinstalled the OS.

 

Sometimes like in the video above, hitting the undo button to revert back and then redo button brings the faces back, other's it does not.

Autodesk's most dedicated bug reporter: https://forums.autodesk.com/t5/user/viewprofilepage/user-id/15188348
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