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"Faces in shell have inconsistent orientation" when trying to Thicken

DSchurig
Explorer

"Faces in shell have inconsistent orientation" when trying to Thicken

DSchurig
Explorer
Explorer

I receive the error message "Faces in shell have inconsistent orientation" when trying to Thicken.

 

I unstitched all and do not see any issue with surface normals.

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Accepted solutions (1)
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TrippyLighting
Consultant
Consultant

Please export the design as a .f3z. I receive an error message when downloading  and opening it:

TrippyLighting_0-1711654960159.png

 


EESignature

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DSchurig
Explorer
Explorer

It was too large as .f3z so I exported just the component.

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DSchurig
Explorer
Explorer

I neglected to mention, there was no option to export the component as .f3z.

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TrippyLighting
Consultant
Consultant

In that case, please re-export and attach to a post 😉


EESignature

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TrippyLighting
Consultant
Consultant

The curvature map shows some problem areas:

 

TrippyLighting_0-1711665000362.png

 

And the Isocurve analysis shows a isocurve orientation I would not expect to see:

TrippyLighting_1-1711665132535.png

 

Was this created natively in Fusion?

Have you tried thickening this before applying fillets?

 

 


EESignature

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DSchurig
Explorer
Explorer
30% of the surfaces were imported through STEP from Alias.

I can try adding fillets after thickening
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TrippyLighting
Consultant
Consultant

@DSchurig wrote:
30% of the surfaces were imported through STEP from Alias.

I can try adding fillets after thickening

Yep, I figured out by now that this wasn't created entirely in Fusion 360. At least one of the surfaces is a 5-degree NURBS surface and most "normal" CAD systems cannot create 5-degree surfaces.

The screenshot is from ZW3D. Its thickening tool is less temperamental Fusions but I was also not able to thicken the object there:

 

TrippyLighting_0-1711666258295.png

 

Some of the corner surfaces i pointed put in my previous post look like they were created withe the patch tool in Fusion. Is that a correct assessment ?

 


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DSchurig
Explorer
Explorer
You are correct sir. Many of the surfaces were created with patch.
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TrippyLighting
Consultant
Consultant
Accepted solution

Whenever a 4-sided opening is to fill, use a loft, not a patch. Imagine the  (boundary) patch to work like a stiff tablecloth that you stretch over a welded frame.  The Isocurve analysis shows that the UV coordinates of the surface don't align with the boundaries and that means the surface quality approaching the boundaries is less than ideal.

 

This corner surface shows this clearly. 

The surfaces to the left and right of the corner also look less than ideal   


EESignature

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DSchurig
Explorer
Explorer
Wonderful, will do.

Is there a training blog for best practice surface modeling like that?
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