Propagating a feature radial pattern
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I have pattern composed of nine radial components, think spokes on a wheel. Each spoke is a component and is the child of the single parent spoke. These spokes pass through several thin walled cylinders.
I want to cut holes in the cylinders through which each of the spokes passes.
Last evening I did this for each cylinder by:
1) Cutting the cylinder with a parent spoke.
2) Selecting the inner faces of the cut. (the spokes are not cylindrical)
3) Creating a radial pattern of the faces.
I repeated this process for the half dozen thin walled cylinders. It was tedious.
Today, as the result of the gods of gremlins invading my construction, I found it necessary to revert to an earlier version. A version from before the tedium of propagating those holes. I wondered if there might be a more direct method of hole cutting.
My first thought was to combine the radial pattern of spokes into a single body and use that as a cutting tool. I duplicated the spoke family, created a center that overlapped their bases with the hope that it would join all of the separate spokes into a single body. Didn't work. Only joined with the parent spoke.
Next I tried selecting and joining children with the parent. Once a select the parent body for joining the child bodies were not selectable, i.e. didn't work.
Then I tried moving a child body, from within its component, into the parent component. Didn't work and crashed F360.
My question, if it is not already obvious: Is there a simpler method to propagate the holes through the many thin walled cylinders than the method I described above?
..rmk