Problems with high poly models.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Dear friends, everything in the Fusion program is excellent, but there is a problem that has been bothering me for two years. If I work with a high-poly mesh object - everything is fine, fast operations and fast saving. But as soon as I convert this object to a solid body - Fusion dies before my eyes. Any operation lasts a long time and the program often freezes. I have no programming skills, and perhaps I do not see the difference between these two objects, but maybe something can be done to speed up Fusion's work with high-poly solid bodies?
Link copied