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Preserving information from original component when using pattern command

Anonymous
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Message 1 of 6

Preserving information from original component when using pattern command

Anonymous
Not applicable

When using the circular pattern command, I can easily replicate components as the command is supposed to do.  However, if I move the component from which the pattern was based on, the components created in the pattern command stay put and do not move.  Shouldn't the pattern command force created components to move with the base feature, thus preserving the pattern?

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306 Views
5 Replies
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Message 2 of 6

g-andresen
Consultant
Consultant

Hi,

1. Please show this behaviour in a screencast

2. Please share the file.

File > export > save as f3d on local drive  > attach it to the next post

 

günther

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Message 3 of 6

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

  However, if I move ...


Move is almost always used incorrectly by beginners.

Use Joints instead.

As suggested by @g-andresen - Attach your file here for best solution.

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Message 4 of 6

Anonymous
Not applicable

This video shows eight patterned fins on a cone shaped component.  The fins were created using circular pattern from an existing fin.  The existing fin is joined to the cone using a joint command.  If I move the entire object by picking the cone, all of the fins make the move properly.  If I move the object by picking a point other than the cone, the patterned fins do not move, but stay where they were at.  Is this typical with the pattern command?

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Message 5 of 6

jeff_strater
Community Manager
Community Manager

there are a couple of concepts that are important to understand in Fusion: 

  1. Components and Bodies.  These two objects behave very differently from each other, so it is important to understand the difference.  In particular, it is important to understand how "sub-assemblies" work.  Moving a sub-assembly does not necessarily move child components of that sub-assembly.
  2. Joints are important to connect components to each other to get them to move together.  Most all problems like this can be solved if your design is correctly connected with joints.
  3. Fusion is a history-based modeler.  In general, actions that occur in time do not affects objects which have been created before that time.  Again, if things are correctly jointed, this is not usually a problem.  I'm not sure if it is in your case or not, and cannot tell unless you can share the design here.

 


Jeff Strater
Engineering Director
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Message 6 of 6

Anonymous
Not applicable

The individual components were not jointed. It sounds like in this case the pattern command simply prevented me from having to individually pull seven additional components into the drawing.  I will check out the differences between bodies and components.  Thanks!

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