
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
My model has not been finished and it's quite a mess so I shared just the pictures of it. Here are what I was trying to do:
1. I have a worm and a worm gear positioned and motion linked
2. While their motion ratio is correct, they are clipping, so I would like to adjust the initial rotation of one of them
3. I tried to use edit joint and change the offset angle. When I click the spur gear joint edit, it shows missing reference.
4. When I click the worm joint edit, I could rotate it, but there are unrelated components, the ball bearing and cut into the housing, following the angle offset.
5. In editing either joint, the positions of stuff just mess up, so I can find reference in adjusting the angle or position. I did capture position after applying joint to them, but that does not work.
So here are my questions:
1. Is there a way to delete the reference to other components (in this case the worm), and make the components look like and position as they are now?
2. How to maintain the assembled position of stuff when editing joint? Is that weird positioning from where things were when I added that joint?
My apologies for not strictly following the workflow, but please help me solve this for now. The clipping animation itself is not a big issue, but I do need to edit other joints with similar problems.
Regards,
Solved! Go to Solution.