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Origin for 'Create' sphere does not snap sketch geometry.

Swarfmaker
Advocate

Origin for 'Create' sphere does not snap sketch geometry.

Swarfmaker
Advocate
Advocate

A simple scenario. A single sketch plane with two intersecting lines. Exit sketch and 'Create' sphere. Select the plane of the sketch - OK; Then says 'Draw Point' - but that point will not snap to any place on the sketch other than the origin.

 

If during the creation of the sketch a point is placed, the sphere being created will not snap to that either.

 

If however 'Create Sphere' is selected while the sketch is still active, then it snaps to wherever I wish. Similarly if I go back and edit a sketch, then I can again place the sphere where needed.

 

The concept of only being able to create a 3D object and place it while in Sketch mode seems a little strange - although I realise that sketches are 3D also.

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Phil.E
Autodesk
Autodesk

Hi,

 

Thanks for posting. This looks like it may be a new bug. (edit: it's not) I'm going to report it as such because a Primitive should be able to snap to things like sketches because they snap to points on bodies. I'll let you know what I find, whether it's as design or not.

 

And only to be clear, this is not the only way to make 3D shapes. Most shapes are made by sketching a closed profile and extruding, revolving, or lofting them. Primitives act a little differently, they draw the sketch and perform the 3D operation all in one command. 

 

Please let me know if this helps or if you have more questions. Thanks again!





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Swarfmaker
Advocate
Advocate

Agreed that it is an un-anticipated behaviour, but the sphere is a useful primitive as it does not lend itself to generation from a sketch.

As it happens the toroid primitive behaves the in the same way as the sphere.

 

Thanks for your attention.

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TrippyLighting
Consultant
Consultant

@Swarfmaker wrote:

Agreed that it is an un-anticipated behaviour, but the sphere is a useful primitive as it does not lend itself to generation from a sketch.

 


Sketch a half circle and revolve it. That'll get to a sphere.

If it comes to parametric behavior in terms of remaining snapped to a location the primitives in Fusion 360 are pretty dysfunctional.


EESignature

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Phil.E
Autodesk
Autodesk

To be clear: snapping is not associative. It never has been. This means snapping primitives, or snapping extrude distances. If you need associative geometry you must use sketch and constraints, or for extrude use "to object",  to make parametric relationships between sketches and model geometry.

 

My comment above was simply to state that I would expect a primitive to snap to a sketch like it snaps to a model body. Again, the snapping in this case is not associative and will not update if you go back in time to change the input for the primitive location. @TrippyLighting is correct to suggest using a sketch if parametric behavior is desired.

 

Please let me know if you have more questions.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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pdevDMGRW
Enthusiast
Enthusiast

What's the point of using sphere then, if you can't snap it to a point?

 

In case anyone else has wasted an hour on this (like I have),  here's another golden rule:

 

DO NOT USE SPHERE TOOL.  IT IS USELESS.  DRAW A SKETCH CIRCLE AND ROTATE IT INSTEAD.

 

Bah humbug.

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turningGCH43
Contributor
Contributor

Yeah, me too. Another huge waste of time trying to create a sphere at a sketch point.
Trying to place ball bearings percisely is a PIA

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jhackney1972
Consultant
Consultant

I normally do not use the Sphere primitive but if you do, the Screencast shows how to position it both as a body and as a component.  By the way, you can use any vertex to replace the point is used for placement.

John Hackney, Retired
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EESignature

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zinefer
Contributor
Contributor

This has also wasted a ton of my time. It's also made deriving a spring's location and size from a parameter far more work than it needs to be.

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sjnoble
Participant
Participant

I just discovered this lack of snapping to a point drawn on a sketch.  Will only snap to origin.  I'm just going continue to sketch arc's and revolve.  Perhaps the Sphere tool hasn't needed to be expanded on with the programming dept. 

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