This has been an on going issue for me for at least a year. It doesn't matter what machine I am on. I have a 3DConnexion Space explorer mouse. Randomly when orbiting a model the geometry becomes inverted. The origin flips sides and all motion is reversed. I feel like I'm going to have a stroke when this happens! If I spin the model around more it will go back to normal for a bit. It doesn't matter if I move with the space mouse or the regular mouse using the middle button.
I have attached a screen cast which starts with the origin incorrectly inverted. I am rotating the model with the space mouse. You will see to origin appears incorrect on the top side of the model and again on the back side. I am having to move my hand opposite to what my normal controls are. Once the model passes orthogonal to the XY plane the model magically goes back to normal. Sometimes it takes many rotations before things are back to normal. This is happening often enough that I'm about to quit fusion. It destroys my flow.
Thank you for posting in the forum! Personally I haven't seen that issue and am having difficulty reproducing it.
Is that issue reproducible? Do you know the steps that cause Fusion to behave that way?
Also, does it help to click on the view cube in the top right corner to fix the issue?
Thank you for your response!
I'm sorry if I'm missing something obvious but I created a similar sketch and tested, and now I'm not very sure if the origin is actually inverted in your video. It seems like the origin matches the view cube, and I thought it may look inverted but it's actually not.
To verify the behavior, if you create a box at the origin and rotate the view, does it still get inverted?
I have been so frustrated with this issue in fusion that I hadn't been using it for a while. I started up again today and have indisputable evidence that the geometry and origin flip! I modeled a rectangle (not a cube so we can better see it flip) and left it visible in my sketch. I zoom in on an area where I am working and my controls flip to be reverse. I appologize for the crazy motion as I have a ton of trouble when everything reverses.
You can clearly see that "TOP" is backwards but on the top of the rectangular prism with 14 seconds left in the video. The origin is aligned with the faces of the rectangle which is reversed. I flip around ridiculously some more and lo-and-behold the "TOP" is now the top again! This is insanely frustrating!
Thank you for the update! I had a look at the screencast, and it seems like you were looking at the model from the bottom/left when you thought the origin flipped?
I was able to recreate something similar to what you are seeing and recorded a screencast of that. It can be fixed by clicking the view cube in the top right corner.
Hopefully that helps!
Can you test with a solid color, not see-through? Also, have you tried clicking the view cube in the top right corner?
In my preferences I turned off "activate component visibility" under design and now I don't stroke out anymore!
HI,
I experienced the same problem. I understand how difficult it is to explain. But, you're correct it is very difficult to control the model when it happens because your movements are inverted. I also think that when this happens the origin remains the point of axis even when I select an object to pan around. Movements will still match the cube, but the model twists in the wrong direction.
I don't know if it will fix your problem but I went into >preferences and changed >default orbit type to >Free Orbit. It worked for me, maybe that will work for you too. Or anyone else, since this post is quite old and you've probably rectified it by now.
Thanks.
Yes this is an issue. Not sure how to fix it. Very obvious when it happens. Watch old mates videos. You can clearly see the object not matching the home cube.
Was there ever a solution to this? This is happening to me and has been for over a year. I have tried just about everything!
Yes Im experiencing the same. Especially when I turn the object to close to the ground it flips the whole object and view cube shows view from the botttom.
This just started on a new project where it is a lot larger model than I'm used to i.e. my object is far away from the Origin.
Any progress on resolfing this?
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