The OBJ is missing. However, I will say that I rarely have a good result in fusion attempting to create a solid from something even slightly complex.
I know that is not what you want to hear as an answer. That is something I have been frustrated with several times in the past. Most of the time, I end up modeling the object from scratch. If I have access to the actual measurements. It is faster than attempting to repair in fusion through any workflow provided yet.
Another thing I have been able to get away with, depending on what I plan on doing to create the object in real world, is using the model surface to machine on my cnc. I do not try to take something with any detail and convert. If it is on something, line a panel for example, I can import my object and place it within the model and when I machine I can machine the surface of the imported object without issue. I cannot modify anything though.
It would be amazing to be able to import complex objects, draw 3d sketches and project points from the imported object. Then create dimensions and angles to represent the objects surface directions. Something to be able to give fusion a guide on how to reproject the original object to a converted mesh. as of now, the best I have ever actually done is get a faceted object that I still spend too much time repairing.
Meanwhile, and I know this is not the same thing as fusion, I can open the freely available on my computer "3D Builder" drop in objects and subtract, add, scale and repair with little effort. it is my go to for certain things. Nothing engineering grade for sure. Quick changes to something are actually possible though. i would assume with the myriad of experience autodesk has with 3d in every area, this could be solved. Not yet though. It must be harder to solve than it seems. At least when you are creating a software package that is built from the ground up.
I also use Zbrush and I can have millions of polygons without issue. boolean operations easily combine thigns. Different beast, I know. I jsut have to find hacks to get around the limitations of fusion. I hav ebeen using it since the early days too. Jumping from inventor to fusion after the capabilities were basically on par with each other.
If someone else jumps in and gives an answer by showing them actually turning it into a working model, i would love that. My guess is that it will not happen.