Not using all the CPU cores?
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Recently I was updating a Fusion 360 drawing from the original design. The design has some large mesh objects in it, so the update takes a while. I was pleased to see Fusion using several of the CPU cores for the task, but it wasn't using all if them. The cores it was using were the low-performance "efficiency" cores (#17-32 on my i9-13900K), not the faster "performance" cores 1-16 (really 1-8, but hyperthreading). Not sure if this is a Fusion issue or a Windows 11 issue, but I've seen it happen multiple times.
Please, when you're making me wait for a Fusion command to complete, feel free to use all the CPU resources your app can get its hands on!
Oh, and your regular reminder that I have a really expensive RTX-4080 just sitting there, waiting for Fusion to take advantage of it! Would be nice to render in two tenths of a second instead of two minutes.