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Nested Polygon Constraint Issue

Anonymous
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Message 1 of 10

Nested Polygon Constraint Issue

Anonymous
Not applicable

I'm running in to issues with constraining a series of nested hexagons that I'm trying to uses as the bases for loft profiles.   I'm starting with the inner most hexagon, defining it with a circumferential radius and defining one side as horizontal/vertical .  For all other 'outer' hexagons in the nest, I'm constraining one side as horizontal/vertical and coincident to the intersecting corner of the 'inner' hexagon below.  This appears to work fine for the first 3 or 4 hexagons but fails to fully constrain any additional hexagons (as shown below).  My attempts to further constrain the hexagons fails with an over constrained error.   I also don't appear to alter or move any of the non-constrained sides as the program returns an over-constrained error even though visually it indicates the lines are not fully constrained.   

 

I believe this issues is causing issues with my lofting profiles starting which works for the constrained hexagons but runs in to problems at the first non-constrained hexagon.  It is behaving similarly to a non-closed profile error that I've run in to the past, with fusion creating 1 additional node point (beyond the 6 corners of the hexagon) at the mid point of one of the hexagon sides.  To create the lofting profiles, I'm projecting one of the hexagons onto a new sketch on an offset plane and offsetting the projected hexagon to form a shell.  studioLights-Shade2 v4.png

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9 Replies
Replies (9)
Message 2 of 10

Anonymous
Not applicable

Quick update.  I found a work around by creating a parameter for each hexagon radius with the radius set as a function of the radius of the inset hexagon and using the horiz/vert constraint.  This creates fully constrained nested polygons but my original issue still seems like a bug.  

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Message 3 of 10

davebYYPCU
Consultant
Consultant

So sketches on the Offset Planes are partial projections from this ... sketch.  

Blue polygons may not be coincident to the origin.  Click drag them

 

Try projecting one anchor point to each plane and create the polygon where it is needed.

 

Might help....

 

 

 

.

 

 

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Message 4 of 10

jeff_strater
Community Manager
Community Manager

I was able to get this by projecting just one line from the sketch below into the sketch above, then using inscribed polygon:

Screen Shot 2020-08-06 at 2.36.51 PM.png

Screen Shot 2020-08-06 at 2.34.16 PM.png


Jeff Strater
Engineering Director
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Message 5 of 10

jeff_strater
Community Manager
Community Manager

sorry, hit Post too early.  Then, I tried to do the loft, and the point mapping gets all screwed up.  I had to add all 6 rail curves to get it to work:

Screen Shot 2020-08-06 at 2.44.20 PM.png

and this produces what I suspect is your goal:

Screen Shot 2020-08-06 at 2.45.32 PM.png

model is attached


Jeff Strater
Engineering Director
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Message 6 of 10

Anonymous
Not applicable

Yes...sketches on the offset plane would be projects of the original sketch containing all nested hexagons.  The photo below is my work around by defining the circumscribed radius of all hexagons as a function of the inset hexagon and shows the base sketch and partial projections of individual hexagons onto the offset planes.   studioLights-Shade3 v2.png

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Message 7 of 10

Anonymous
Not applicable

Yes my goal was something similar (see below). I found a work around by defining the circumsribed radi as a function of the inset hexagon...but it still seems like there is some bug in my original solution with constraint relationship breaking down.

   studioLights-Shade3-3.png

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Message 8 of 10

Anonymous
Not applicable

Hmmm more interesting results.  So I was able to get the horiz/vertical + coincident constraint relationship to work in a new design (actually it was the second new design after a program restart) but it is still failing to compute(?) in my original design.   

 

New Design

 

 

success-1.png

 

 

Original Design - New sketch only partially constrained outer hexagon

fail-1.png

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Message 9 of 10

jeff_strater
Community Manager
Community Manager

you'll have to share your design here to get more information - I can't tell from just the screen shots what is happening.


Jeff Strater
Engineering Director
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Message 10 of 10

davebYYPCU
Consultant
Consultant

Jeff’s first pic, makes more sense to me, than you struggling with a bug.

 

Fusion works better when sketches are less complicated.

 

Might help....

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