Mesh to Solid conversion mathematical approach

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11-13-2020
06:00 AM
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Hi,
Hope you can help me. I have some questions
1-What is the mathematical approach Fusion 360 use to convert Mesh to Solid? And Meshmixer?
For example: approx model least-squares, B-splines, gradient descent or any other?
2-And what is the surface fitting strategy? Is it a functional thin-energy plate?
For example in Rhino they first turn the triangular mesh into quadrangular and then they apply Catmull-Cark subdivision.
3-Why there is a 10.000 facet threshold for this conversion?
4-I know you can customise the tolerance but is there a minimum error in this conversion or it dedend on the model?
Cheers,
Aida