Mesh to obj

joao.araujoDNTFK
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Message 1 of 8

Mesh to obj

joao.araujoDNTFK
Participant
Participant
Hello friends,
I have this mesh from a 3d scan (pic 1)... but when I transform to a body (pic 2), the body has these triangles. I need this smooth object!
Does anyone know how I can do this?
 
joaoaraujoDNTFK_1-1624029797370.pngjoaoaraujoDNTFK_2-1624029803420.png

 

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Message 2 of 8

TrippyLighting
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The imported mesh is triangulated. What you see in the viewport is a smoothed view, but that is really just a shading algorithm fooling your eyes into believing it is smooth. The actual geometry, however, is not a smooth surface, it is a triangulated mesh.

When converted into a BRep directly it will be very faceted.


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Message 3 of 8

joao.araujoDNTFK
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Participant

Yes, the mesh is triangular... But im asking for a solution to make it uniforme without the triangles.... or make the obj uniforme without the triangles 

 

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Message 4 of 8

joao.araujoDNTFK
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Participant

Do you understand my question? i need a way to get the object without the facets

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Message 5 of 8

TrippyLighting
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Consultant

I understand your question 😉

I made the youtube tutorial below about 2 years ago to address such questions:

 

There are many stumbling blocks and caveats for people like you that aare new to the subject matter. Good lick with your efforts.!

 

 

 

 


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Message 6 of 8

joao.araujoDNTFK
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Participant

Right... but in your video, you got rid of the triangles and put squares, witch left it with a much hight quality, ok. However, in my case, i need the body  with these so many faces... just one face... is it possible?

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Message 7 of 8

TrippyLighting
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Consultant

You can somewhat reduce the number of faces by lowering the number on Instant Meshes, but lowering the number of quad-faces too far will obviously  result in a loss of detail.

 

Ultimately the quad faces are converted into a T-Spine and from there into a number of NURBS surfaces.  The conversion from T-Splines into NURBS surfaces will automatically generate a number of NURBS patches and the number depends on curvature and topology of the underlying geometry.

 

I don't think mathematically it is possible to have such a shape represented by a single NURBS surface. I am not sure why you'd need that either.

 

Can you explain what you intend to do with the result ?


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Message 8 of 8

joao.araujoDNTFK
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Participant

i need a offset of the complete object and then perform several operations on it.. soo many faces would disturb me a lot

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