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This has bugged me since day one but I've had other larger Fusion fish to fry, what is the reasoning behind why Fusion doesn't display material and their properties as they are defined.
I can set a body to be clear plastic from a properties and appearance standpoint but it doesn't render/display those properties as it should.
Even if I change the body opacity all the way down, the decal/graphic doesn't show thru
As an example in my work, daily I design and lay out graphics in our shop to be printed on clear acrylic (second surface) on the backside showing outward to thru to the front.
Fusion will not give me an accurate display of a decal showing thru a clear/translucent material, basically useless, I can't even show a client how their graphic will look in the overall design because I can't display it.
OK, so after a bit more investigation on my part, I've discovered that the only way a decal/graphic appears thru an object is in the decal dialog, which has an opacity slider (my oversight).
By selecting this you can change the amount of opacity the decal has rather than the body its placed on? Seems counter intuitive?
Also each environment changes the way the decal/graphic is shown, darker or lighter to varying degrees, I feel the environment should not alter the real world appearance or physicality of a part.
Solved! Go to Solution.