Material I made showing up white when locally rendered
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I've noticed lately that sometimes materials I'll edit will render as flat white when I locally render. In canvas rendering will show the correct material.
I start with a default fabric from the material library and add a new PARAMETERS image and RELIEF PATTERN map just like I would in Keyshot, but it seems like lately local renderings won't recognize adjusted textures. I doubt it's the lighting or the texture itself since the in canvas rendering shows the correct material, it just doesn't produce the quality I need.