Announcements
Autodesk Community will be read-only between April 26 and April 27 as we complete essential maintenance. We will remove this banner once completed. Thanks for your understanding

Making changes to a mirrored body

Jaeger1787
Advocate

Making changes to a mirrored body

Jaeger1787
Advocate
Advocate

G/day folks.

I am modelling a railway wagon.  I have mirrored one side to produce a replica side.  See the attached picture.  The side nearest to the viewer is the new mirror side.

Jaeger1787_0-1612542605830.png

The doors on these vehicles are handed, in that the door handle/rails are always on the right side of the door with the hinges on the left.  Mirroring the side places these entities on the wrong side of the door on the new mirrored side.

Therefore, I need to move the holes for the handrails to the right of the door and place the hinges on the left side. 

How can I go about this?

 

Keith.

0 Likes
Reply
363 Views
9 Replies
Replies (9)

g-andresen
Consultant
Consultant

Hi,

maybe this helps?

 

günther

0 Likes

Jaeger1787
Advocate
Advocate

Thank you Guenter.  I will need to play that video several times to work out exactly what you are doing.  So far, it seems that the door has been created as a separate body.  As such it can be manipulated independently of the rest of the model.  Whilst I can see that would solve the issue of placing the door handle on the other side I am not sure that the paneling would then be on the 'outside' of the door.

On my model, the door is an integral part of the entire side and I have not worked out how one can cut it out as an independent body.

It still leaves the issue of moving the hinges and the location holes for the grab rails which are placed on the main part of the vehicle side.

PS.  I wish there was some method of enlarging the screencast videos to full screen but leave the timeline(s) in view and accessible to control with the mouse.

PS2.  Would it help if I was to post the Fusion file?

0 Likes

g-andresen
Consultant
Consultant

Hi,

1. You have correctly identified that the outside is turned inwards.

 


@Jaeger1787 wrote:

PS2.  Would it help if I was to post the Fusion file?


If it helps, do it

 

günther

0 Likes

Jaeger1787
Advocate
Advocate

OK. Guenther.

Yer tiz.  If that doesn't help, I can send the original side before it was mirrored.

Keith

0 Likes

g-andresen
Consultant
Consultant

Hi,

I would first define all the hinges as independent bodies. Then you can bring them to the other side the door of the mirrored instance via a centre plane of the door and suppress the "wrong" ones.

 

günther

0 Likes

Jaeger1787
Advocate
Advocate

Dear Günther.

Forgive the delay in responding to you.  Life gets in the way of hobbies! 

I went back to the original drawing of one side and created the hinge blocks as new bodies, and joined them to the sides in the required positions.  (I also took the opportunity to better locate the hinge strapping with rigid joints

Having then created a new mirror side, I was able to re-position the hinge blocks with a move feature so both doors now hinge on the left as one approaches the vehicle. 

Jaeger1787_0-1613078957582.png

 

I then found that I could create a new sketch and draw and extrude fresh holes.  However I can not remove/delete/otherwise hide the extruded holes. If I create the .stl file, I end up with six holes instead of three new ones.

 

My last task is to remove the original side so that only the new side remains for me to create an .stl file for 3D printing.  The only problem now is that when creating the .stl file, I can not include the hinge strapping in the mesh.  I have tried the combine feature, but they do not want to be selected.

Many thanks for your help.

Keith

 

 

 

0 Likes

Jaeger1787
Advocate
Advocate

With Günter's help, I succeeded in repositioning the hinges of the door to the left hand side.  I was also able to create three new holes to locate the hand rail and door handle positions.  However, I find that I can not remove/delete the original three holes.  I can create the .stl file for 3D printing, but the old holes are still on the model. So I now have six holes alongside the door.

Jaeger1787_0-1613489395299.png

 

I suppose one could plug them with some suitable rod/filament, but I would rather have them removed from the model.  The sketches that created the holes originally were of course on the other side and are no longer operative.

Further suggestions please.

Keith

0 Likes

davebYYPCU
Consultant
Consultant

It’s just Timeline order, make non mirror items after the mirror.

 

do not do any holes before the mirror.  Then do the correct holes on both bodies after the mirror has been done.

Or, use circular pattern.

 

Might help...

0 Likes

Jaeger1787
Advocate
Advocate

Thinking about plugging the unwanted holes, I realised that I could do them 'virtually' simply by creating a new sketch on the surface, drawing circles to fit the holes then extruding and joining the 'plugs' thereby created.

All solved.

Thanks guys.

0 Likes