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Greetings!
I've recently picked up an old project of mine and have again run into the same problem as before - Performance Issues when creating patterns with high part counts / lots of details.
The below picture shows an as accurate as possible recreation of a Tamiya 1:16 Scale RC Tank Turret Bearing Race including the 246 teeth - The latter of which was, to put it mildly, a huge P.I.T.A. to pattern as it take my PC like 5min to do the calculation turning F360 unresponsive during the entire process:
Working with the completed bearing race once finished - like importing it into the DIY Tank Model I'm working on - caused no issues whatsoever but the patterning problem for such highdetail parts is brutal despite F360 at that time barely scratching 10% in CPU Utilization.
Am I missing something? 🤔
Solved! Go to Solution.