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Local rendering does not work 2023

5 REPLIES 5
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Message 1 of 6
Seven-One
230 Views, 5 Replies

Local rendering does not work 2023

I have been local rendering for weeks ( current fusion 360 build / Intel iMac Pro Ventura 13.4 (22F66) without any issues and then out of nowhere ( 5/30/23 ) the local rendering says that it has started but then it does nothing. It will not actually render anything. In canvas rendering works and not sure about cloud rendering. The last post I could find about this was from 2019 so I thought I would start a new ticket...

 

I've cleared the cache, uninstalled and then reinstalled twice and ran the reset F360 and still no local render...

 

Not sure if this is related however the one thing I was trying to do before this happened was I needed to model a set of headphones ( STEP ) into my existing design, so I found a set on Grab Cad. They were a bit finicky with the material and appearances, but I got that sorted but I noticed a notification warning that the appearance cannot be deleted and it's still there even after all of the resets. Plus I cannot delete the file as it says it's being reference by another design which it isn't...

 

Any thoughts or help with this? 

5 REPLIES 5
Message 2 of 6
TrippyLighting
in reply to: Seven-One

Can you share your design? (export as .f3d or .f3z and attach to post).

Peter Doering
Message 3 of 6
LaleveeJT
in reply to: Seven-One

I'm experiencing the same issue, although it seems like it's being investigated in this thread:

 

https://forums.autodesk.com/t5/fusion-360-support/local-render-fails-to-start-after-installing-may-2...

 

 

Message 4 of 6
Seven-One
in reply to: TrippyLighting

Here are the diagnostics files and the file I was working with when this started. After reading the other thread ( which I initially didn't find in my search ) it would seem the F360 updates are the issue and not the file, but here it is none the less. This is the weird file that keeps give me the warning about not being able to delete the appearance. 

Message 5 of 6
TrippyLighting
in reply to: Seven-One

I am assuming you've not been trying to render this particular model for weeks.

Local rendering works fine on my end.

 

Every imported object will be assigned a physical material by default. I had no problems assigning different appearance materials.

Peter Doering
Message 6 of 6
Seven-One
in reply to: Seven-One

I thought I posted a reply. I meant to say I had been rendering other files for weeks with no issues and it started when I imported the headphone file. Seemingly it was more coincidental and had to do with the F360 updates more than that file. Although it is odd that the warning still shows up ins the notifications even after a reset and reinstall of F360.

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