I'm trying to model up a replacement beyblade part to 3d print it for my son, and there is a particular part on the shoulder I'm having a hard time modeling. Also, the snap feature is rather confusing. What I'm used to being able to do is constrain a line on an axis, and snap to an intersection being made by it (like drawing a cord in a circle), but fusion either snaps to a point in a grid or its freehand.
In the part I'm trying to model I have tried using the revolve and the fillet tools to produce this geometry. I may not be using it correctly. The purple I modeled in a different cad and imported it.
Please look at the picture provided and if you have any advice on how to draw the shoulder piece I would greatly appreciate it. Thanks.
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